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Unreal patch 227g released!

Discussion in 'Unreal' started by Hyper, Apr 6, 2011.

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  1. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    I haven't figured out how that works, there must be some workarounds applies and the only thing it should take from registry is the default path for Unreal. Also you can't install the Unrealgold patch over the normal Unreal versions. Even though when I copied the system dir from unrealgold I couldn't use separate tree, I had to install it right into my original unrealgold directory, it failed otherwise. I did backup the files though. But this was real inconvience. If I knew what files it looked for or what system it uses I could work around that, but this was inconvient when you want to run separate system trees and stuff.
     
  2. Freddie

    Freddie Member

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    Leo (T.C.K.)

    Well, Smirftsch said "Basically Unreal + RTNP == UGold, so no problem to install the Gold patch" (see his post above). So, I just don't understand everything I know. :lol:

    Leo, maybe you're right in that one can't install the Patch when only the original Unreal together with the Mission Pack I (Return to Na Pali) are installed.

    OK, Smirftsch, what say you? Is there something wrong with the installer? Or is there something wrong with what I'm doing? :D

    Who has installed this Patch with no issues? Kindly post you experience. Curious minds want to know.

    Freddie
     
  3. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    He meant that it's not a problem for you grabbing that install, that's what he meant apparently.
    No, it's not just that, I thought it would check for the manifest ini and all that stuff, basically i copied entire original unrealgold system directory to my new 227 tree, but it still failed to install it in that dir, it installed in the unrealgold dir though, which is not what I wanted though and was hassle. I am the type of guy who mantains massive Unreal tree with many Unreal versions, I got about 20 installed, while most of them share most directories, because one can do that while editing the ini files, in the paths.
     
  4. GreatEmerald

    GreatEmerald Khnumhotep

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    Hmm, is RTNP installed to the same directory as Unreal itself?

    And yes, that path is from the registry, probably from the uninstall path. It doesn't really matter, you can change it manually.
     
  5. Freddie

    Freddie Member

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    GreatEmerald,

    Yes, both Unreal and RTNP are installed in C:\games. No, the installer ignores and change in the path. It automatically reverts back to C:\Program Files (x86), after keying in C:\Games\Unreal, the correct path.

    Note that fact in my previous posts.

    Freddie
     
  6. EQ²

    EQ² Code Monkey

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    It's worth noting that a few things (like support for .umod etc) will look in the registry key:

    HKLM\Software\Unreal Technology\Installed Apps\GAME

    where GAME is a key for the game itself, eg. UT2003. And various string values in that key keep stuff like CD key and install path. Maybe take a look in there (take a backup of the whole key before making any changes) and see if the install path still points at your "Program Files (x86)" installation and change it to the new location if it does?
     
  7. Freddie

    Freddie Member

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    EQ2,

    Yeah, the Registry has plenty of Unreal entries in various locations. It has numerous entries for Unreal, Unreal Tournament, NaPali, Unreal2, etc.

    The Registry has Unreal located in C:\Program Files (x86). It also has it located in C:\Games, just like it actually is. I have changed the name of the Unreal folder in C:\Program Files (x86) to UnrealOld. That change did nothing.

    I have no ability to understand what all those entries in Registry do. There's too many and in various places for me to understand what changing anyone of them might do, likely make a mess.

    I don't understand why the installer can't deal with this situation. I suppose I should give up.

    Freddie
     
  8. GreatEmerald

    GreatEmerald Khnumhotep

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    What do you mean? Entering the path manually means entering the path manually. The setup uses your manual input, it doesn't matter that the next time you open it the path is default again.
    And I don't get it, "both installed in C:\games"? Not "C:\games\Unreal"? Does that mean RTNP and Unreal have separate folders?..
     
  9. Freddie

    Freddie Member

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    GreatEmerald,

    OK, I know it's hard communicating, both in conveying meaning in the written word and in reading comprehension.

    I'll try again. In the installer, I enter the path "C:\Games\Unreal" Press OK.

    I then get the following message:

    "This update requires Unreal to be installed in the folder first. Please locate the existing folder for Unreal, or exit and install it now." Click OK

    When I click OK, the installer then shows the path as "C:\Program Files (x86)Unreal" I can't change that. I've entered the path "C:\Games\Unreal" repeatedly. Installer always insists the path is "C:\Program Files (x86)\Unreal.

    It won't install in either case. I always get the message "This update requires Unreal to be installed in the folder first. Please locate the existing folder for Unreal, or exit and install it now."

    I hope I managed to convey what I'm experiencing. Unreal is installed in that manually entered path. It's also installed in the default path.

    However, I changed the names to UnrealOld and NaPaliOld, trying to stop the installer from seeing those games installed in C:\Program Files (x86). However, that renaming didn't stop the installer from doing what it's doinng.

    Yes, Unreal and RTNP are installed in their own folders under C:\Games.

    If this isn't clear, kindly post back with questions.

    Regards, Freddie
     
    Last edited: Apr 12, 2011
  10. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    Yeah that reminds me i didn't try the patch on the standalone rtnp. It should work there since it's almost same as Unreal Gold, but who knows. Maybe Smirftsch should release standalone rtnp patch as well, not only gold/anthology one. Also you may try to copy upak and other files from rtno over to Unreal and the Upak maps directory, if it will help. But the installer has problems obviously.
     
  11. GreatEmerald

    GreatEmerald Khnumhotep

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    Oh, I see. Tried with "C:\Games\NaPali" already?
     
  12. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    I manually typed the path, too, and it worked for me.
     
  13. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    That wasn't the problem here afaik. Well on my side that wasn't the problem, it complained that Unreal Gold/anthology isn't installed in that directory, even though I copied the needed files (at least the system ones, which is what I thought it should check for, unless it checks for cheksums of all files), but I wanted to have a separate dir as I said. With those overwriting over versions that shouldn't be a problem, but for me this was inconvience.
     
  14. Freddie

    Freddie Member

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    GreatEmerald,

    No, I hadn't tried updating NaPali, thinking I had to update Unreal first. So, to follow your suggestion, I launched the installer and changed the default path (C:\Program Files (x86)\Unreal) to C:\Program Files (x86)\NaPali.

    Go figure, the installer updated NaPali with no issues, and note it updated using the default path in Program Files (x86)! Over my head.

    Anyway, to test, I launched NaPali from its default location in Program Files (x86) and it sprang to life. However, it couldn't start a new game because it couldn't find vortex2. There is a vortex.umx file in the Music folder, but no vortex2. Looks as if I have an updated music file missing. Anyone know what I should do about that?

    After success in installing the Patch 227g in NaPali, I launched the installer again to update Unreal. However, that attempt failed again with the same message I've been getting before, which is:

    "This update requires Unreal to be installed in the folder first. Please locate the existing folder for Unreal, or exit and install it now."

    Well, I now have partial success. I don't know what to make of that fact. Any ideas?

    Freddie

    Later Edit: Interesting fact: Before 227g update, NaPali folder size = 396 MB; After update, size = 524 MB
     
    Last edited: Apr 12, 2011
  15. Freddie

    Freddie Member

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    GreatEmerald,

    It just occurred to me that I should download and install the Patch using only the installer version for Unreal (classic).

    The download site states the 227g patch is available for both Unreal (Classic) and Unreal Gold / Anthology with full Return to Napali (RTNP/UPak) support.

    I thought the Unreal God/Anthology version updates both Unreal and NaPali, and that's the reason I downloaded and tried to install the update for both Unreal and NaPali using only that one installer version.

    It updated NaPali with no problems but, as I posted, it fails to update Unreal. I'll post back on the results.

    Freddie

    Later Edit: Success! I had to update Unreal with the standalone Unreal Classic installer. It worked with no issues. This fact wasn't clear to me when I first started this process. Oh, and the spaces in the path don't matter. The installer updated Uneral in C:\Program Files (x86)\Unreal just perfectly.
     
    Last edited: Apr 12, 2011
  16. Freddie

    Freddie Member

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    GreatEmerald and All,

    I'll take back my previous statement the updating NaPali to 227g was a success. When I launch it and selected New Game, it fails with a message that it can't find the file vortex2.

    Well, vortex2 is an old Unreal file. I think vortex2 is the first map in Unreal. So, something went wrong with the NaPali update.

    Also, on the first screen you get when you launch NaPali (where accross the top you can see Game, Multiplayer, Options, Tools, and Help) is also desplayed:

    Unreal
    OLDUNREAL EDITION

    Is this right?

    Anyone?

    Freddie
     
  17. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    It tries to find vortex2, because it thinks it is Unreal or something. Select return to na pali game, not Unreal, maybe then it will work under rtnp. Or just copy the unreal maps into rtnp and you are done.
     
  18. Freddie

    Freddie Member

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    Leo (T.C.K.),

    OK, Leo, I didn't know a player has to select NaPali when launching NaPali. Before the 227g update, NaPali always played when launched, not trying to play Unreal.

    In the start screen, I found the drop-down menu where the player selects either Unreal or NaPali. That's a new one me.

    Following your instruction, I selected NaPali on the drop-down menu, and it seems to be working properly. I learn something every day.

    Even so, I have a new problem. :eek: After installing 227g, the desktop is washed out when exiting either Unreal or NaPali. I'm using OpenGL on both. Rebooting returns the appearance to normal.

    How can I fix that situation?

    Also, can I now install DieHard's Hi-Level textures in NaPali? I already have them installed in Unreal and in Unreal Tournament. I love those textures. Way to go DieHard.

    Hey, thanks for the help. I was confused. :lol:

    Freddie
     
    Last edited: Apr 12, 2011
  19. GreatEmerald

    GreatEmerald Khnumhotep

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    The OpenGL bug is fixed in 227h. You can use D3D in the mean while.

    As for installing the textures - download and replace, what else?..
     
  20. Freddie

    Freddie Member

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    GreatEmerald,

    You da man! I have DieHards's textures on CD and ready to go. Yesh! I've switched my rendering to D3D9 on both Unreal and NaPali. No more wash out. :D I hate wash out.

    Everything seems to be working now. About time! Took me long enough!

    Freddie
     
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