Unreal Goldeneye

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Lemoni

The Philosapher
Feb 17, 2001
628
0
0
members.lycos.co.uk
i have started to rebuild a mod i start ages ago of goldeneye for UT Build 436 but i need skinners, textures artist, modelers and coders.
so far i have 3 multiplayer maps built (needs textures to look right)
ammo boxes coded
4 weapons coded 2 models mad (requires skins and conversion),
.3ds models for items like camers and drone guns.
And a web page containing what ive done /need to do.
Can anyone help?
 
Last edited:

Lemoni

The Philosapher
Feb 17, 2001
628
0
0
members.lycos.co.uk
Lemoni said:
i have started to rebuild a mod i start ages ago of goldeneye for UT Build 436 but i need skinners, textures artist, modelers and coders. can anyone help?

Oh im also looking for some one to port the code to UT2K4
 

meowcat

take a chance
Jun 7, 2001
803
3
18
Maps

if you do find anyone to port the code to 2k4, I have complex, library (stack and basement combined) and frigate (yes frigate) built and textured for 2k3 and would be happy to donate those to your mod. The only potetial problem with them is scale, as I designed them for slightly slower player speeds and my 2k3 mod where the players are not quite as "fat" (thinner collision cylinders).