Hey, I bought Unreal Gold, and there's a problem occuring with some saved games in Return to Na Pali. This does not happen with the original game, only the mission pack. Here's what's happening:
In a few of the levels, when I save the game after going into certain areas, and try to reload that game, it crashes with a Critical Error. It's kind of annoying because there's no way to predict when this is going to happen, and once the game is saved, if it does happen, it's too late to fix it.
Here's the error string it gave me last time this happened:
Server is already at capacity.
History: MatchViewportsToActors <- (crashsite1) <- ClientInit <- UGameEngine::LoadMap <- LoadURL <- UGameEngine:
rowse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Is there some kind of patch, or any way to resolve this that anyone knows of?
Any help is appreciated!
Thanks.
In a few of the levels, when I save the game after going into certain areas, and try to reload that game, it crashes with a Critical Error. It's kind of annoying because there's no way to predict when this is going to happen, and once the game is saved, if it does happen, it's too late to fix it.
Here's the error string it gave me last time this happened:
Server is already at capacity.
History: MatchViewportsToActors <- (crashsite1) <- ClientInit <- UGameEngine::LoadMap <- LoadURL <- UGameEngine:

Is there some kind of patch, or any way to resolve this that anyone knows of?
Any help is appreciated!
Thanks.