I'd also like to see them make it easier to build maps with the Unreal Editor. The file structure--the folder structure in UT3--was a nightmare. In contrast if you look at UT99 and UT 2004 it is very straightforward. Maps simply go into the Maps folder, textures go into the Texture folder, etc. I didn't like the "cooking" process either; it was never necessary to do that with the previous editors. To me it felt gummed up. This is an important issue because custom content and the ease of creating custom content is central to the essence of Unreal Tournament, IMHO.
Yes.
Also, my C drive is full.