U3 never even got so far as to implement FSAA, and it still doesn't even to this day (for which I have never forgiven them).
Might want to recheck your information there. FSAA has been usable in UDK for quite some time now.
U3 never even got so far as to implement FSAA, and it still doesn't even to this day (for which I have never forgiven them).
Can I just add my voice that this drives me insane as well?Uh huh. Except that the demo ran on a single Kepler card (GTX 680?). Those are expensive, but quite available to consumers. After a few months, they'll be pretty much of medium price.
Also, argh! It's Unreal Engine 1, Unreal Engine 2, Unreal Engine 3 and Unreal Engine 4. Not Unreal, Unreal II, Unreal III, Unreal IV, two if which are SP games and the rest hopefully will be SP games in the future.
I'm quite interested to see if having a more physically realistic lighting engine would mean a lot less hand lighting to make scenes look good. Extra lighting can be applied just to spice things up.
Can I just add my voice that this drives me insane as well?
IGN is calling this "Unreal 4 Engine". They have been calling the engine the wrong name since 2001 when UE2 was announced, probably intentionally as a clickbait to capture anyone who happens to be searching for "Unreal 4" on Google.
Stupid amateurs.
This demo has nothing to do with UT4. It basically shows you how easy the building of lighting, but that does not indicate the lighting will be barely visible, or not, neither about the color. These are things to be concerned by level artists, not the engine.