They could enhance the whip in Bulletstorm but I prefer the whip to think like TK.Maybe. If it has as much customizability as the UT series is famous for then bring it on. Also, they should at least really expand on the Energy Whip. Perhaps replace it with TK like in PsiOps?
We've only had one Gears game on PC, though. Kind of disappointing for PC gamers who want to see how the story goes. There are lots of additional chapters and things they could enhance the PC versions with, even segments from other characters' point of view. I know this will never happen, but even just getting the Gears games on PC would be nice.Boring. We already had 3 games that really fleshed the series out anyway. If they did do another GoW, I REALLY hope it brings something rather new to the table. Oh, and moar customization.
There is a big difference between Unreal and Unreal 2 in terms of... well... just about anything. It wouldn't be THAT hard to capture the spirit of Unreal in another Unreal-themed game that actually had a point and a plot. Heck, Bulletstorm is a good example of the fact that they could do that (though it's not as long).Maybe again. But if it seems like another rehash of the same boring stuff that was new about a decade ago then FRICK no! If I wanted to play the original Unreal, I'd, well, play the original Unreal.
I don't disagree that they will try to make whatever it is moddable. However, I disagree that this will be their mantra going forward for every game. Epic has UDK and it stands to reason UDK is a product that will come with them to UE4. I would even go so far as to say it will be one of the core focuses of the new engine (it is unfortunately a little obvious that UDK is an appendage to UE3). They don't need every game to be infinitely expandable anymore.I'm open to this however that would be a risky thing to market with the UE4. The thing about this is that whatever they come out with, it's most likely going to be just as moddable as the other UT's. I mean, how couldn't it? It's going to have another fully featured UnrealEd, might as well make it complete once again with the fantastic moddability of it's UT predecessors.
That doesn't mean they won't do that with some games but they don't need to and won't focus on it as much as they used to (see, Bulletstorm).
Not really. Unreal Engine is its own brand. If anything, at this point, people in general think the games are named after the engine and not vice-versa.I don't think they're going to release the UE4 alongside something that isn't a game related to the Unreal series because if they were, then it shouldn't be called the Unreal Engine. Not only that, if they're going to make massive changes to the traditions of the Engine such as no map editor, it would take away at least a big part of what makes the Unreal Engine, Unreal.