Unreal Engine 3 Editor to Support Linux / Mac

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RaptoR

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Ryan Gordon, Epic's Linux/Mac guru revealed in a post to the Linux UT2004 mailing list that the Unreal Editor will be coming to Linux and Mac in Unreal Engine 3.

We've already rewritten UnrealEd to use the wxWindows toolkit on Windows. The intention is to have it run on Mac, Linux, and Windows.

That's for UnrealEngine3, though, not UT2004.
 
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blindwitheax

Guest
this is great news, i hope they release it in source form so i can compile it for my system
 
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Babbabooie

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UnrealEd is one thing I keep windows for! Is there a publicly available build for ut2004 running on wxWindows? Anywhere? If not, why not? I could make my machine entirely MS free with something like that.
 

Shrimp

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Babbabooie said:
UnrealEd is one thing I keep windows for! Is there a publicly available build for ut2004 running on wxWindows? Anywhere? If not, why not? I could make my machine entirely MS free with something like that.
Ryan Gordon said:
That's for UnrealEngine3, though, not UT2004.
I seriously doubt they are going to start re-writing UnrealEd for a game/engine that's about to become history.

Awesome news though :)
 
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Dandeloreon1984

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Great to hear, i just hope that they will figure out how to add support for those platform's modeling software, ,after all maya is also on mac, and linux.
 

BinarySystem

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blindwitheax said:
this is great news, i hope they release it in source form so i can compile it for my system

I highly doubt that Epic will release their editor in source form. Since their editor is essentially a derivative of the game, releasing the source to the editor would basically be releasing the source to their engine.
 

QAPete

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Shrimp said:
I seriously doubt they are going to start re-writing UnrealEd for a game/engine that's about to become history.

Awesome news though :)

Already started, Shrimp...

And, as far as the game/engine being history, you haven't been following our news. Epic has already confirmed that there will be UT2006 and UT2006, and who knows after that?

http://www.beyondunreal.com/daedalus/singlepost.php?id=3640

Pete
-BeyondUnreal
 
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Babbabooie redux

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Shrimp said:
I seriously doubt they are going to start re-writing UnrealEd for a game/engine that's about to become history.

Awesome news though :)

Not talking about rewriting an entire app from scratch or anything... If they already have it working for Unreal 3 (and it's not even finished yet) then it shouldn't be much to port back to ut2004. It's UnrealEd we are talking about here... fundamentally not a lot different from one version to the next (UnrealED, NOT the engine itself)
 

Shrimp

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QAPete said:
Already started, Shrimp...

And, as far as the game/engine being history, you haven't been following our news. Epic has already confirmed that there will be UT2006 and UT2006, and who knows after that?

http://www.beyondunreal.com/daedalus/singlepost.php?id=3640

Pete
-BeyondUnreal
I meant history in a technical sense. I just thought Epic would like to be putting all their effort into the new engine, rather than messing about with the 'old' tech (thought obviously they and others will still be making UE2 games for quite a while, it seems a bit late in the engine's 'life cycle' to start rewriting it's tools).

Is there some more info then on the cross-platform version of UnrealEd for UE2? I'd be extremely interested in giving it a go, because as with Babbabooie, I feel UnrealEd is currently the only thing tying me down to Windows and preventing me from switching to Linux full-time, not just between UED sessions.
 

TomWithTheWeather

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Babbabooie redux said:
Not talking about rewriting an entire app from scratch or anything... If they already have it working for Unreal 3 (and it's not even finished yet) then it shouldn't be much to port back to ut2004. It's UnrealEd we are talking about here... fundamentally not a lot different from one version to the next (UnrealED, NOT the engine itself)

The thing is though, UnrealEd4(UE3) is fundamentally different from UnrealEd3.0(UE2). Completely different. Maybe not in GUI appearance, but everything else is totally different. I assume that UE3 is basically a peice of code, without specific OS dependencies, that will run anywhere based on how it's compiled. UE2 was probably written specifically with Windows in mind, therefore porting is a much harder task. But I'm no programmer, so if that doesn't make sense then just ignore my babbling. :p

Besides, I seriously doubt Epic would go back and port UnrealEd3.0 to Mac or Linux. If they were going to do that, they would have during UT2003 development. If they haven't done it by now, it won't happen.
 
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