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Unreal DooM -- BetaV1 Release!

Discussion in 'Original Unreal Tournament' started by MrBond, Feb 27, 2005.

  1. Nahand

    Nahand !!! God Of Random !1?

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    ... true. A mix of DooM and Quake 1 heritage would own. Of course, without copyrighted material... i could map...
     
  2. NeoNite

    NeoNite Worst hack fraud ever

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    E1M1 from quake ought to be redone!
    Heck, the entire first episode.

    But, UT style. UT textures, Ut build (you get the idea) etc...



    One time, this guy converted (map converter) the Episode1 quake maps to quake2.

    Can you imagine, STROGG in quake maps?

    It seriously failed. Honestly it did, imho.

    Knights were replaced by berserkers, ogres by gunners, scrags by icarus...
    Great having 3 icarus monsters in sight with you having nothing but a blaster :rolleyes:
    And almost no room to hide.

    /rant over
     
  3. FieldMedic

    FieldMedic Less good UT Player ever

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    A bit sad to see your work stoppped by the ID cease&decist , but it is not that suprising as ID did it for another doom/quake inspired mod on another engine.

    It should have been better to work on a UDiim modification , with Plasmi rifle , Chinsaw, Super Shitgun, Kakidemons, Iraqnotrons :D instead of remaking the exact port of the Doom universe.
    It is always better to remind of something (even if you have to change a bit the models too) than copy this something to prevent cease&decist letters.

    That is what some retail games did when they wanted to include some real life weapons that have a copyrighted names , like what happen with Swat 4 developers that have not bought the license of using Heckler&Koch names and so working around it to have the weapons and avoid a legal issue (and so would have needed an extra money spent on buying the right to use the real name).

    What is a bit more surprising is when some mods that have carbon copy of some models and universe and do not recieve cease&decist letters.
     
    Last edited: Mar 5, 2005
  4. Nahand

    Nahand !!! God Of Random !1?

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    ... again... i'm waiting Bond's post on this. Planning would start immediatly...
     
  5. MrBond

    MrBond ZHP Founder

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    Sorry, kind of ignored the UDooM threads after the C & D. Some people pissed me off with their "oh, bound to happen" and "oh, 5uXXorZ to be you" attitudes. (Their comments are understandable, but frustrating nonetheless.)

    Anywho....Zardoz, another of the UDooM team members, is trying real hard to get something going again along the lines of modding FreeDooM, an open-source-esque port. I'm out (for the moment) on this project, but for more info, check this thread on Atari Community.
     
  6. Romulan

    Romulan Holding on

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    What the hell is up with id lately? First, KDiZD and now this?

    I remember when the Q2 mode (and favorite of mine) Generations got the same C & D order. Their solution was to basically remove all of the terminology and redo the Q1 models from the ground up (which were originally just straight ports from the game itself). The result was SOG and to a certain extent Generations Arena. Both have existed for a while and neither has been threatened with legal action.
     
    Last edited: Mar 6, 2005
  7. NeoNite

    NeoNite Worst hack fraud ever

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    Well, generations arena is save because they use the Q3 resources.

    Doom: They don't have to use any doom models, because he's already in there. So is the plasma rifle etc..

    Quake2: Grunt is there etc...

    Quake: ranger...

    It's all there.

    Get the idea? Their approach was the q3 style.
    They didn't actually had to redo any models right?
     
  8. Nahand

    Nahand !!! God Of Random !1?

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    ... actually, Quake 3 Generations *did* got permission from Id. They are the same people behind other Generations for Q2. I play Quake 3 Generations every time there's someone at EURO server. Check their forums too!...
     
  9. Romulan

    Romulan Holding on

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    For the player models, yes. For the weapon and item models, no.

    The biggest thing that made Q2 Generations get foxed was the fact that the Q1 models (and indeed maps and monsters) were directly ported over from Q1. So basically you had Dimension of the Doomed ready to play using Q2. They also made it very clear what each character was based on and that the mod was a tribute. It was only when the Q1 material was replaced and the characterizations became more nebulous did the legal problems stop.
     
  10. MrBond

    MrBond ZHP Founder

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    To my knowledge, all UDooM used of original content was the sounds and a few textures. Stupidly, I didn't even give credit to id for that....
     
  11. Jerry Lehr

    Jerry Lehr New Member

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    Is there a way to score the original files here? I've always been curious
     
  12. medor

    medor Member

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  13. NeoNite

    NeoNite Worst hack fraud ever

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    Holy excrement of a herbivorous lifeform on a blue planet in the napali system.
    I've played this so briefly.
    Iirc there's also this doom styled mod called "hellday"? But it wasn't particulary great.
    I'm sure someone has ported doom monsters into the unreal universe. The Quake ones already are.
     
  14. Manticore

    Manticore Official BUF Birthday Spammer

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    I really must re-install UT99 sometime..........
     
  15. NeoNite

    NeoNite Worst hack fraud ever

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    Re-install? Thou truly are a heretic.
    Well, make sure to install the oldskool mod along with it. Imo one of the most enjoyable mods. Nice way to blend unreal and unreal tournament.
     

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