So is it a just a mesh, like an inanimate decoration? If it can't be accessed than how do you know it's there? An accessible, unusable mesh would be say, like Unreal's quadshot (the one that had a pickup but it never worked). If the dragon is there, but is not accessible, then how is it not just a placeholder? Access means you can see the model itself, but that doesn't mean you can do anything with it.