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UE1 - UT Unreal 97: (Almost) Identical Remakes

Discussion in 'Modeling & Skinning' started by Master_Unreal, Sep 26, 2011.

  1. Master_Unreal

    Master_Unreal New Member

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    Hello, been a long time, since I got my new PC built I haven't done a whole lot with unreal for awhile, but boredom struck and.........lets just say boredom is a very powerful tool....

    I opened up the Unreal 97 editor and looked at the models for a bit.....thinking of ways to get these out (what am I thinking, there IS no way to get them out) But then I looked at the Polygons mode for a second and thats when it hit me....

    I took a top down snapshot of the firefly for starters, added red dots to mark each vertex, and loaded it into blender. After a few minutes the final result was such: [SCREENSHOT]http://img26.imageshack.us/img26/6301/screenshot036x.png[/SCREENSHOT]

    I then decided to take upon something more complex, and I did the blob......to my surprise it not only came out well, it looks almost identical to the blob from the actual unreal 97 alpha

    [SCREENSHOT]http://img4.imageshack.us/img4/3821/screenshot043i.png[/SCREENSHOT]

    The only oddity I can point out is the way the tentacle is mapped, but aside from that its very close. This leaves me sitting with one thing and one thing only in my sights......I'm sure I don't have to explain myself past this point

    Stay tuned for more updates
     
  2. AlCapowned

    AlCapowned Member

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    :eek:

    That blob really does look like the original. I can't wait to see how you do with the next model.
     
  3. Master_Unreal

    Master_Unreal New Member

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    The Bigman UV's have been reworked, 3 skin variants were made

    1. Big Man '97 (Original seen in the alpha)

    [SCREENSHOT]http://img189.imageshack.us/img189/3514/screenshot053j.png[/SCREENSHOT]

    2. Big Man 2 (I've noticed some screenshots of the big man showed a darker skin with more vibrant eyes, so I did this as well)

    [SCREENSHOT]http://img577.imageshack.us/img577/5366/screenshot054o.png[/SCREENSHOT]

    3. Big Man '96 (Anyone remember this guy? Yeah its a bit crappy and not nearly exact, I'll improve on it but I had to give this variant some attention too)

    [SCREENSHOT]http://img20.imageshack.us/img20/9804/screenshot056z.png[/SCREENSHOT]

    Dragon is next in line :D
     
  4. Master_Unreal

    Master_Unreal New Member

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    I give you............the dragon (insert various HammerFall chanting here -> http://www.youtube.com/watch?v=wTSEuu0d9Uc)

    [screenshot]http://img853.imageshack.us/img853/8468/screenshot071p.png[/screenshot]

    [screenshot]http://img6.imageshack.us/img6/2388/screenshot072p.png[/screenshot]

    [screenshot]http://img651.imageshack.us/img651/3862/screenshot073x.png[/screenshot]

    This one was by far the hardest one to recreate and surprisingly not because of the model itself, but because of the UV mapping. This was however one of the most fun to do. Opinions and feedback as always are extremely helpful

    As for animations, those will be done after all models are done (Woman, possibly garygoyle? I'm at least giving that one a shot) They will either be, in the case of the woman and dragon, be based off current animations in a similar fashion to the Quake remakes, and just thinking of my own after that (UNBIBLE.RTF states some of the anims it was supposed to have)

    The red dragon (the other half we don't have at least) will be done at a later time, up next is the woman
     
  5. AWW SNACK

    AWW SNACK New Member

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    :O Very impressive!
     
  6. Master_Unreal

    Master_Unreal New Member

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    A bit late on posting here, but hurr

    http://www.multiupload.com/1DTJ8G2F9V

    This isn't complete, but it's getting there (once I have enough stuff together to start something really big, then I'll release an updated version)
     
  7. Exus Tecius

    Exus Tecius like diamonds in the sky

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    out of nowhere suddenly this :eek::)
    good to see you still do stuff MU.tnx for this file.
     
  8. VendorX

    VendorX Member

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    ...mark each vertex..? ...Blender..? Use UModel or even WOTExporter to export models and textures...
     
  9. Master_Unreal

    Master_Unreal New Member

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    Would've done that long ago but everything is stored into the DLL, not a U file so thats not really possible
     

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