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UE2 - UT2kX Unreal 2 The Awakening Mapping Questions

Discussion in 'Mapping' started by Xiu, Dec 14, 2011.

  1. Xiu

    Xiu New Member

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    Hi there, I got some questions about U2 The Awakening editor.

    Q1. How do I set Objectives and tasks and have the player complete them properly?

    Q2. I want to have ambient music playing in the background when the player is exploring and then kick into battle music when the player engages an enemy how do I do it? I can already get it where a song is playing then it triggers another track but I can't get it to turn off the previous song. I have it where both tracks are playing at the same time! :(

    Q3. What properties do I set so the marines don't attack other enemies like the Skaarj when they see them. I want them to basically be friends in the game environment. :)

    If any of you kind people could clear any of the questions up, please let's hear it as I would be forever indebted to you! :D

    Kind Regards, Xiu

    P.S.

    Please visit www.farworldinvasion.webs.com for more info on my mod for Unreal 2 The awakening.

    If you would like to join the mod team them post some screenies of your work here! :)
     

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    Last edited: Dec 14, 2011
  2. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    There's very scarce stuff on Unreal 2 tutorials(or are hard to find, there's this extensive dialogue tutorial in existence, I believe I posted it once in the Unreal 2 forum), I used to know plenty but it's been a long time, try asking also in the games forum here, Unreal 2.

    http://forums.beyondunreal.com/forumdisplay.php?f=16

    So many great mods were dropped for this game sadly. Your maps look good from the screenshots I am looking forward to play it.
     
  3. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    Btw in pawn script there's this:

    Try to set the others to team skaarj then or something. Might need script modification though.
     
  4. Xiu

    Xiu New Member

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    Thx 4 the help Leo! :)

    All I had to do was set the team number to the appropriate number and now it works like a charm!

    One thing I'd need to know is this; How do I get it where the player cannot progress to the next level until all the objectives are completed?

    I can set objectives but I'm still able to leave the level before completing all objectives! :(

    Any ideas guys and gals? :)

    Thx kindly in advance!
     
  5. VendorX

    VendorX Member

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    Last edited: Dec 21, 2011
  6. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    Last edited: Dec 21, 2011
  7. Xiu

    Xiu New Member

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    Thx 4 the tutorials guys, I will read them in the morning. I guess they will com in handy! :)

    As always another screenshot from a level which is only about 10% completed.

    I am working on 3 levels atm! :lol:
     

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