UE2 - UT2kX Unreal 2 The Awakening Mapping Questions

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Xiu

New Member
Dec 13, 2011
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UK
www.farworldinvasion.webs.com
Hi there, I got some questions about U2 The Awakening editor.

Q1. How do I set Objectives and tasks and have the player complete them properly?

Q2. I want to have ambient music playing in the background when the player is exploring and then kick into battle music when the player engages an enemy how do I do it? I can already get it where a song is playing then it triggers another track but I can't get it to turn off the previous song. I have it where both tracks are playing at the same time! :(

Q3. What properties do I set so the marines don't attack other enemies like the Skaarj when they see them. I want them to basically be friends in the game environment. :)

If any of you kind people could clear any of the questions up, please let's hear it as I would be forever indebted to you! :D

Kind Regards, Xiu

P.S.

Please visit www.farworldinvasion.webs.com for more info on my mod for Unreal 2 The awakening.

If you would like to join the mod team them post some screenies of your work here! :)
 

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Last edited:

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
There's very scarce stuff on Unreal 2 tutorials(or are hard to find, there's this extensive dialogue tutorial in existence, I believe I posted it once in the Unreal 2 forum), I used to know plenty but it's been a long time, try asking also in the games forum here, Unreal 2.

http://forums.beyondunreal.com/forumdisplay.php?f=16

So many great mods were dropped for this game sadly. Your maps look good from the screenshots I am looking forward to play it.
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
Btw in pawn script there's this:

// main characters: will all attack each other (and players) by default any NPCs on TEAM_Ambient with bAmbientCreature = false
const Team_Marine = 1;
const Team_MercJap = 2;
const Team_MercMek = 3;
const Team_MercFem = 4;
const Team_Skaarj = 20;
const Team_Izarian = 21;
const Team_Shian = 41;
const Team_Drakk = 42;
const Team_Araknid = 43;
const Team_Strider = 44;
const Team_Kai = 48;
const Team_Tosc = 58;

const Team_Spore = 67; // spores will attack all other non-ambient NPCs
Try to set the others to team skaarj then or something. Might need script modification though.
 

Xiu

New Member
Dec 13, 2011
13
0
0
UK
www.farworldinvasion.webs.com
Thx 4 the help Leo! :)

All I had to do was set the team number to the appropriate number and now it works like a charm!

One thing I'd need to know is this; How do I get it where the player cannot progress to the next level until all the objectives are completed?

I can set objectives but I'm still able to leave the level before completing all objectives! :(

Any ideas guys and gals? :)

Thx kindly in advance!
 

Xiu

New Member
Dec 13, 2011
13
0
0
UK
www.farworldinvasion.webs.com
Thx 4 the tutorials guys, I will read them in the morning. I guess they will com in handy! :)

As always another screenshot from a level which is only about 10% completed.

I am working on 3 levels atm! :lol:
 

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