UED BugList

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Varpu

Novice Nali City Reviewer
May 21, 2001
309
0
0
67
Finland
furpile.com
Browsing parents vs Browsing children

It seems You have not met the "browsing children" breed Yet. LOL - I have been living with two of this kind and I can tell that this works the other way around just as "well". Just wait until You have a little syster or brother who is interested in Barbies/skating rather than the mindless crap .... ROFLMAO ... and Your own children then .... wait - You'll see.
 

Bot_40

Go in drains
Nov 3, 2001
2,914
0
36
York, UK
Hmm, guess you'll just have to set a the screensaver to come on after 1 min, then put a password on it :p
 

Hourences

New Member
Aug 29, 2000
5,050
0
0
41
Belgium/Holland/Sweden
www.Hourences.com
possible allready said but, when you make a group of actors, and you want to select them later again, so by selecting the group, and then push the button select all actors in group, then you cant see the properties of the actors, the proprerties windows is totaly empty, thats just ghey, you can work around it by first select a single actor from the group, then push select all actors in group, then it seems to work
 

Astyanax

GotoState('Coding');
When I've moved around a light, I always rebuild lights and save immediately. I found there's a very big chance the editor crashes when you look around in some 3d view (but not the wireframe mode) after having moved lights.

Does this happen to anyone else as well?
 

Bot_40

Go in drains
Nov 3, 2001
2,914
0
36
York, UK
I move around in the 3D view all the time after moving lights and adding them etc. Never had it crash before :confused:
 

Bot_40

Go in drains
Nov 3, 2001
2,914
0
36
York, UK
It's really slow because it's having to calculate the lightmaps for every surface for every frame it draws. It's super slow, but like I said, never had a crash.
 

JTRipper

Chimpus Maximus
Sep 12, 2001
1,862
0
0
Denial
www.planetunreal.com
Aye, the lighting thing. When you place or move a light actor, the light becomes dynamic until you rebuild again. I used to have crashes all the time when lighting a level, then I learned to rebuild lighting constantly.
 

quitgrin1

Demon Like
Jul 31, 2000
669
0
0
Nowhere
www.geocities.com
another bug i remember, is pretty strange:

in several maps i have made, i would put a light in a certain area. I would rebuild, and when it finishes, next thing i know the light HAS a shadow! .. no i didn't mean it casts shadows around objects, i mean a small black spot would appear under the torch icon in the 3d-view..

the solution would be deleting the light, rebuild, and adding another one in replace... and rebuilding again

pretty stange errors..

from Akuma's statement, i think the next editor will kick ass.
 

Varpu

Novice Nali City Reviewer
May 21, 2001
309
0
0
67
Finland
furpile.com
Just received a mail from Warren Marshall - the UED programmer - and in that mail he seemed to be interested to look what we have written down here.

IMO this is very useful for him. Although many bugs are explained multitude of times - it only helps the programmer to pinpoint the culprit. Debugging this kind of software IS a nightmare I can tell. Therefore having as much as possible information about the bugs in forehand is like having Pepsi after a long run.
 

Bot_40

Go in drains
Nov 3, 2001
2,914
0
36
York, UK
We should be put in the credits for Unreal2 :p

Some more stuff:
Selecting transparent surfaces in D3D mode sux. You can't see whether you've selected any or not.
Selecting lights with coronas is almost impossible in the 3D view, it would be better if clicking on the corona would select the light actor instead of having to click the light actor itself.
Detail textures don't show up properly in the editor, when you get close to a surface, it goes reall bright.
That annoying 'Not enough verticies' error is the worst. It would be great if when you moved a vertex over another, it detected it and undid the move before it trys to render the shape.
 

cdeaconu

waiting for the worms
Jul 13, 2001
127
0
0
38
not far enough
www.geocities.com
I wish there was a seperate command for snap to nearest vertex (rather than the grid OR nearest vertex, it doesn't make much sense which one the editor choose.)

When u r in dynamic mode and u have a skybox, when u try to select the ceiling, u select the sky (if it's set to fake backdrop). This is extremely annoying.

Why can't the brightness in the editor and game be the same???

Sometimes, on my friends' computers, when you dock the windows it crashes and it won't let you open UeD unless you go into the .ini file and undock them.

creatures should be bGameRelevant by default :(

I wonder if it's possible to make scaled movers appear normal. That would really be nice.

Finally, the actor properties window should have top like a normal window, cuz when u've got the taskbar up top u can lose it, and sometimes AIM crashes my comp when i resize the taskbar :(

That's all i can think of right now
 

Laff

avatarless
Mar 12, 2000
86
0
0
actually if you save and then hit the x in the corner, it will ask you to save, even though you just did, and didn't change anything!
 

Bot_40

Go in drains
Nov 3, 2001
2,914
0
36
York, UK
Originally posted by cdeaconu

When u r in dynamic mode and u have a skybox, when u try to select the ceiling, u select the sky (if it's set to fake backdrop). This is extremely annoying.
Err, it only take 0.5 of a second to click the joystick button, lazy fag :p . Why would you want to select that surface anyway? Not to change any properties because it doesn't show up ingame anyways. And if it DID show that surface in the editor, you wouldn't be able to see what your map looks like in-game with a sykbox.
 

Evil_Cope

For the Win, motherfather!
Aug 24, 2001
2,070
1
0
heres a reeeeeeeeealy strange error thing...


for some reason its really difficult to select transparent red surfaces. i dont know why, you just click right through them.

also, ive noticed that software rendering, when fast translucency is on, (im not sure about when its set to slow) does this weird thing were if you look through a translucent water portal surface you can see any gemoetry below that. the floor below the water seems to disapear...a good spot for this is the water near the flak in deck16...you can see to the redeemer teleport bit.