UED BugList

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JTRipper

Chimpus Maximus
Sep 12, 2001
1,862
0
0
Denial
www.planetunreal.com
Originally posted by StoneViper

WOW so what are you saying, is there still hope¿ How do i fix these dupicated things¿ when i could still open the map, i never had to deal with duplicated brushes or other things.

Sorry, I think accidentally confused you - the bug I mentoned had nothing to do with your map that I know of.
 

Akuma

Deacon Massif
Mar 4, 2000
929
0
0
Visit site
this list IS USEFUL for them.

heh, only if you're using the latest internal build of warfare on Warren's PC

bugs schmugz, most of that should have been long fixed already, if not then it will be inshallah
 

Bot_40

Go in drains
Nov 3, 2001
2,914
0
36
York, UK
Originally posted by JTRipper


Not to dig up old bones, but I found a copy of UT Package Tool a week or so after my last post in that troubleshooting thread. I hadn't deleted your map yet, so I said "what the heck" and tried it - it opened your map, and it did find a levelinfo. There was a problem, no doubt, and maybe there was something wrong with the levelinfo, but it looked ok in UTPT.

A rather odd bug that I've only run across once is brushes that won't delete. A mapper on my team started having them, and finally figured out that the ones that wouldn't delete were ones that he had duplicated. A look in the search for actors browser showed that each of the problem brushes was listed twice. I exported the level to T3D and opened it in wordpad to have a look - the affected brushes were all listed twice. The delete flag was getting set when you tried to delete the brush, but apparently on the cleanup pass it was finding the brush that hadn't been marked for deletion and moving on to the next actor.

Duplicated brushes also sometimes develop errors - vertices become "unjoined" or duplicated, or new edges pop into existence.

See my 'how to fix this problem' thread :)
 

Bot_40

Go in drains
Nov 3, 2001
2,914
0
36
York, UK
This is the only bit you need to take note of (I re-worded it a bit too :))

1) Select any parts of the map that you have copied & pasted and delete them (This will stop the problem from occuring again in this map)
2) Then save. Then select all actors and delete them.
3) Go on view -> Actor properties, if the titlebar says 'Brush 1 selected' then you are in the clear (that's the builder brush that's selected).
4) If however, it says that there are more than 1 actors selected, go on display and set the drawscale to 20 so that you can find where they are.
5) Any that you find are corrupt and you need to remove, take note of the position of as many as you can. (Don't delete them yet)
6) Now press undo untill all your actors are back again.
7) Select the corrupt ones (now that you know which ones they are) and delete them. They won't appear to go away but don't worry.
8) Save you map (as a different version to be sure), close ued, then load the map up again and they should be gone.

To double check that you got all the corrupt actors, repeat steps 2 and onwards.
If you did step 1 right and deleted ALL parts that you have Copied & Pasted in your map, you should not have anymore corrupt actors appearing from now on :)
 

StoneViper

you can call me Mike
Nov 3, 2001
1,907
0
0
43
N43° 03' 16" :::: W77° 36' 03"
Originally posted by Bot_40
This is the only bit you need to take note of (I re-worded it a bit too :))

1) Select any parts of the map that you have copied & pasted and delete them (This will stop the problem from occuring again in this map)
2) Then save. Then select all actors and delete them.
3) Go on view -> Actor properties, if the titlebar says 'Brush 1 selected' then you are in the clear (that's the builder brush that's selected).
4) If however, it says that there are more than 1 actors selected, go on display and set the drawscale to 20 so that you can find where they are.
5) Any that you find are corrupt and you need to remove, take note of the position of as many as you can. (Don't delete them yet)
6) Now press undo untill all your actors are back again.
7) Select the corrupt ones (now that you know which ones they are) and delete them. They won't appear to go away but don't worry.
8) Save you map (as a different version to be sure), close ued, then load the map up again and they should be gone.

To double check that you got all the corrupt actors, repeat steps 2 and onwards.
If you did step 1 right and deleted ALL parts that you have Copied & Pasted in your map, you should not have anymore corrupt actors appearing from now on :)
thanks much for this info. but about that underlined words. are you saying i have to select all actors, or just the corrupted ones, and how do you know if you found all the corrupted ones¿
 

Bot_40

Go in drains
Nov 3, 2001
2,914
0
36
York, UK
You right click on something and press select all so that everything in your entire map is selected. Then you delete them all. Any actors that appear not to be deleted are corrupt (This doesn't work if you have exported & reimported the map :hmm: )
 

Bot_40

Go in drains
Nov 3, 2001
2,914
0
36
York, UK
Tought **** :D
Either add them in again, or risk using copy&paste, but don't blame me if your map gets ****ed up :p
 

Bot_40

Go in drains
Nov 3, 2001
2,914
0
36
York, UK
That's cuz ued thinks that it won't fit in the gap. Its the same thing that stops you from adding a pathnode or large actor in a small space, you have to move it there manually :\
 

StoneViper

you can call me Mike
Nov 3, 2001
1,907
0
0
43
N43° 03' 16" :::: W77° 36' 03"
Originally posted by Bot_40
That's cuz ued thinks that it won't fit in the gap. Its the same thing that stops you from adding a pathnode or large actor in a small space, you have to move it there manually :\
Originally posted by RedEye(Co30)
When you duplicate actors, Ued places the copies offset down and to the right. If there's not enough space in the new location, it doesn't copy.
i see, but sometimes it still will copy, and sometimes it wont, reguardless if there is room for it or not. but it does follow that basic rule
 

Varpu

Novice Nali City Reviewer
May 21, 2001
309
0
0
67
Finland
furpile.com
No "save before exit dialog"

Yeah - that is a very nasty thing - especially when You have a screenful of dialogs from other programs and then You shut the machine down. Ofcourse You remember the unsaved UED thing right after pressing the OkeyDokey button....
 

bobtheking

Monkey in a bucket
Dec 1, 2001
1,237
0
0
dx*dp >= h/4pi
Visit site
I haven't had a problem accidentally exiting without saving, its when i'm takin' a piss:

parents walk down, see the unoccupied computer, " i think i'll check the e-mail. first i have to close this mindless crap, when i click the X, it will ask me to save, right" <-- the part where i lose 2 hours of work

well, it closes, no save changes. They walk away, and i come out and i see the desktop, no uED. "what happened?" "i don't know, i haven't touched it"

god, i hate that, any browsing parents (yeah, right), programs don't close themselves!