So can we still all idle in #unrealscript when this happens? I'm afraid #C++ might be too lively for us.
If it is visually messy then your design sucks. Debugging and maintenance will be hell.Good points!
...Kismet in UE3 is sort of visually messy. All those lines, in and out, crossing each other, when scripts getting complicated, the whole set looks really messy and creepy. Sometimes I feel the same when editing materials in UE3.
This is the downside of visual interface. But this is also hugely depending on the design of the interface.
UDK will transition to UE4, Epic has confirmed that already. It's just a question of when.I'm going to be so pissed if they don't offer this tech in UDK.
UDK will transition to UE4, Epic has confirmed that already. It's just a question of when.
C++ is only the standard for native development... I don't know why anyone would prefer plain C. Just becasue c++ is a more common langauge doesn't mean all mods are going to be trash.Bah. I don't like C++. I only like to work with UnrealScript, hell even just plain C variant would be better. Screw this then and that new Kismet stuff too, will just be for dumb modders who cannot write even a simple line of code and who just want it easy, soon there will be hundreds of trash/lookalike mods among it and will be hard to distinguish some real quality from the rest. lol
C++ is only the standard for native development... I don't know why anyone would prefer plain C. Just becasue c++ is a more common langauge doesn't mean all mods are going to be trash.
It's easier whether you're new or a professional. Making something hard due to bad design or just for the sake of being hard is the silliest thing I've ever heard.