Why are achievements important,really? Surely you can perfectly enjoy a game without the need for any "achievements"?
Looks like Epic might be considering always on DRM for this game. Guess we know why they decided to make this game a PC exclusive (besides the fact they don't think consoles are ready for UE4 yet).
http://www.rockpapershotgun.com/2012/07/19/exclusive-epic-mulling-always-online-for-fortnite/
When PC games stop coming in boxes, will you quit playing them?
When PC games stop coming in boxes, will you quit playing them?
I might still get it, but I won't play it much. Lots of developers recently have said that they make far more money by selling exclusively on Steam than they lose. Alternatively, let's have Epic make two versiona of the game, one with all the Steamworks features and one with no DRM using Gamespy for the multiplayer integration. We'll see which one is more popular.Fun times. We won't buy it if it uses Steam integration, you won't buy it if it doesn't.
Because they add another layer of fun things you can do, for the most part. You don't NEED achievements, per se. But it is always nice to have them.Why are achievements important,really? Surely you can perfectly enjoy a game without the need for any "achievements"?
Alternatively, let's have Epic make two versiona of the game, one with all the Steamworks features and one with no DRM using Gamespy for the multiplayer integration. We'll see which one is more popular.
The point is they will never do it because it would break the community up into smaller pieces and that would be bad for the game. Also, they wouldn't be able to take full advantage of the platform and, frankly, that is an overall bad thing.How about a single version of the game which integrates with Steam only if you have that installed? And why would they use GameSpy to begin with... UT2004 and previous didn't use that kind of middleware.
But Tribes still uses a third party authentication system and client and really offers none of the benefits of Steamworks integration. It's just available on Steam.Tribes: Ascend has both a standalone client and Steam integration. It's not like the two have to be completely mutually exclusive; at the end of the day all that's happening is you're being redirected to a server.
This game is going to be boring as shit guys who cares if it uses GFWL.
Its taking two boring games "Left 4 Dead" and Minecraft, and smashing them together. I'm surprised Cliffy B is involved in the project at all because I don't get a "Nattie Ice" or "college date rape" vibe from this game at all like I do Gears.