hi all
before downloading the ue2r about 3 days ago, i had played unreal once. that was the extent of my knowlege of unreal.
i have fiddled with modding the source of wolfenstien: enemy territory, and am a programmer by day proficient in c/c++/java.
i have been directed towards the ue2r as another possiblitily for modding, i do not intend to release games with it, it will be for educational purposes (teaching at a university).
i have succeded in getting the udn MyFirstCode example working, and have been starting to make my own changes.
the notion of an 3d engine suggests a open and general design to allow not only 1st/3rd person perspective games, but just about anything 3d. therefore i am toying with the notion of using this engine for a different kind of 3d game, trying to steer away from the above paradigms, and perhaps test the limits of this engine.
my idea is to create a 3d pinball game, using the ue2r. not ground breaking in any way, but would demonstrate some if the capabilities of this engine.
is this possible? from looking at the existing classes i have thought of this scenario:
map that would define the actual pinball machine
2 pawns being the 'flippers'
1 actor being the ball
using PlayerController::event PlayerCalcView to set the camera in a position that would show the entire machine
i have experimented having a custom pawn class (A) that has 2 other custom pawn members as the 'flippers' (B), and when A's event PreBeginPlay is called i am setting both B member's Controller member to A's Controller member.
this is as far as i have gotten, not much success, but i would love to know what others have to say about this design, tell me if it the right way to go about it, if it is the wrong way, perhaps suggest another method.
thanks evenyone in advance
ehendrikd
before downloading the ue2r about 3 days ago, i had played unreal once. that was the extent of my knowlege of unreal.
i have fiddled with modding the source of wolfenstien: enemy territory, and am a programmer by day proficient in c/c++/java.
i have been directed towards the ue2r as another possiblitily for modding, i do not intend to release games with it, it will be for educational purposes (teaching at a university).
i have succeded in getting the udn MyFirstCode example working, and have been starting to make my own changes.
the notion of an 3d engine suggests a open and general design to allow not only 1st/3rd person perspective games, but just about anything 3d. therefore i am toying with the notion of using this engine for a different kind of 3d game, trying to steer away from the above paradigms, and perhaps test the limits of this engine.
my idea is to create a 3d pinball game, using the ue2r. not ground breaking in any way, but would demonstrate some if the capabilities of this engine.
is this possible? from looking at the existing classes i have thought of this scenario:
map that would define the actual pinball machine
2 pawns being the 'flippers'
1 actor being the ball
using PlayerController::event PlayerCalcView to set the camera in a position that would show the entire machine
i have experimented having a custom pawn class (A) that has 2 other custom pawn members as the 'flippers' (B), and when A's event PreBeginPlay is called i am setting both B member's Controller member to A's Controller member.
this is as far as i have gotten, not much success, but i would love to know what others have to say about this design, tell me if it the right way to go about it, if it is the wrong way, perhaps suggest another method.
thanks evenyone in advance
ehendrikd