Objectives
Defence Alliance 2 contains at this moment three differant objective types, which are: Destroyable, Touchtable and Useable.
This short tutorial only mentions destroyable, the other objectives are pretty much the same.
Destroyable:
This is the 'static mesh' you need to place into your map as destroyable objective. You can change the staticmesh under 'Display>Staticmesh'
When you have done placing the objective in your map, you need to edit some things showing below.
[bonusTime] the time added to the game when this objective is completed
[bWinObjective] if this is your last objective you need to set it to 'true', otherwise at 'false' ofcourse.
[MUB+] this is the mission objective showed in the HUD. you can set the image you want to show, the time is message is shown and ofcourse the mission objective text.
[alarmRadius] the redius of the alarm that is playing when the objective is under attack (this is set by default)
[AlarmSound] the sound that is played (this is set by default)
[ExplosionType] you can set your emitter explosion effect here (this is set by default)
[Health] here you need to set the health of the objective
Defence Alliance 2 contains at this moment three differant objective types, which are: Destroyable, Touchtable and Useable.
This short tutorial only mentions destroyable, the other objectives are pretty much the same.
Destroyable:
This is the 'static mesh' you need to place into your map as destroyable objective. You can change the staticmesh under 'Display>Staticmesh'
When you have done placing the objective in your map, you need to edit some things showing below.
[bonusTime] the time added to the game when this objective is completed
[bWinObjective] if this is your last objective you need to set it to 'true', otherwise at 'false' ofcourse.
[MUB+] this is the mission objective showed in the HUD. you can set the image you want to show, the time is message is shown and ofcourse the mission objective text.
[alarmRadius] the redius of the alarm that is playing when the objective is under attack (this is set by default)
[AlarmSound] the sound that is played (this is set by default)
[ExplosionType] you can set your emitter explosion effect here (this is set by default)
[Health] here you need to set the health of the objective
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