I think the best solution for piracy is to make fantastic games that scale well on systems. I don't buy Crytek's argument for example because that was very difficult to run well for a lot of people. Engines like Source and whatever Call of Duty 4 is using have found the sweet spot as I like to call it. Great games and easy to run. Thats the formula IMO that best combats piracy.
Still people are less likely to attempt emulating hardware as it is more difficult than just downloading an executable file. I'm sure its not hard but it might help![]()
If we don't move forward with technologies then whats the point? the gaming industry has always pushed for bigger and better engines. if studios sat on their hands and used the same engine over and over again we would still be stuck with quake 3 engine based games.
Change = Growth
If we don't move forward with technologies then whats the point? the gaming industry has always pushed for bigger and better engines. if studios sat on their hands and used the same engine over and over again we would still be stuck with quake 3 engine based games.
Change = Growth
??Trusted Computing will only drive gamers to consoles.
This is because trusted computing is intrusive. Trusted computing will only work when the complete environment is "trusted". This effectively means that a "trusted" application will not run as long as there are "untrusted" programs running. This means that you can not play your game with the latest firefox running in the back ground. This means that you can no longer play your game when you installed the latest service pack for the OS (because your "trusted" game isn't trusted by the latest service pack). This means you are not allowed to alt-tab when the game is running (this is an untrusted operation). This means you have to disconnect and uninstall the drivers for your webcam because its not trusted. These are just a couple of cases where trusted computing will prevent you from enjoying your game.
People with Windows Vista already encounter how great copy protection schemes are. A lot of game do not work on Windows Vista because of the copy protection. In pretty much all cases you can get the game working by using the cracked executable that no longer has the copyprotection.
Trusted computing will decrease piracy of PC games. But only because people will abandon PC gaming.
If they're succesful they're going to be in for a bad surprise. For one real-world sales won't meet their expectations. I also predict people will slowly get disinterested in games as a whole because what they have in their hands doesn't feel like it belongs to them.
Uh, HELLO? You haven't "owned" computer games for years now. Licenses? Remember? You know those boxes with the ten tons of text everyone clicks through? They're contracts that you agree to that say basically that you do not own the game, you are given a license to use it. Hell, UT way back in 1999 may say that (I don't remember, I installed it years ago now.)
If it doesn't "feel like" it belongs to you, it's because it hasn't belonged to you for years now.
The problem with your guys argument is that 70% of people who use computers, don't know any better.
70>30
While we may know what is going on and understand that this is a bad thing, marketing to Joe Blow who doesn't know a thing about computers, "Safety is number one". And that's all he cares about.
Vista has problems with copyprotection because the key ones (such as starforce) create drivers/rootkits which the kernel rejects because it... basically... thinks it's a virus. That's why old versions of Norton and McAfee don't work on VistaMicrosoft doesn't want Norton and McAfee broken... heck Microsoft even gives them source code for Windows to help in development (hence the infamous Windows 2000 leak).
TPM is not a way to project your data, it was never intended to be like that. It was intended to provide a trusted executing environment. Then again, you don't need that **** if the OS provides proper security and authorization mechanisms and a good sandbox environment.There are ways of protecting your data... a TPM is not the way to do it.
Sure program will know EXACTLY what computer it's on... however that DVD-ROM is read only (hence ROM) and therefore cannot tell how many TPMs it's been registered to.
Your only option in that case is online activation... which -- yea... is kinda nothing new.
TPM would be a great asset to bitlocker... not exactly a good asset to copyprotection. (Unless games are distributed on a media with a writable portion for feedback)
All that will happen is some motherboards WONT have this on them, then you WONT be able to play certain games and those games will fail.
Speaking of b1tchslapping, they must do it like this (and love every bit of it):...
Thankfully those two are trying to b*tchslap each other day by day...