triggered doors + bots = not working

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Laff

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Mar 12, 2000
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i've got a trigger with tt_shoot that opens alternate doors to the flagroom, the bots refuse to use them...hizelp please. =D
 

Bot_40

Go in drains
Nov 3, 2001
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York, UK
Not sure whether that can be done or not. Maybe you could try liftexit-center-exit then set the lift trigger to the tag of the trigger. I'm not sure.
You have to shoot 2 triggers to get the sheildbelt in DOM-Olden, but bot's don't seem to get that either :hmm:
 

Laff

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Mar 12, 2000
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Not sure whether that can be done or not. Maybe you could try liftexit-center-exit then set the lift trigger to the tag of the trigger. I'm not sure.

damn if a bot can't help me, who can? ;)
 

Bot_40

Go in drains
Nov 3, 2001
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Originally posted by Seco_In_The_Bushes
Its possible. In DM-phobos the jumpboots are in a shoot-to-enter chamber, and the bots get them.

You might have to set bUseTriggered on the mover to true.

Errr, the door in phobos is not triggered by a shooting trigger, it's ashooting type mover. The bots can use that, they realise they have to shoot the mover to get it to poen. But if the mover is triggered by a trigger that you have to shoot, I don't think they can figure that out. Unless you try the lift center thing. Also set the lift tag of the lift center to that of the mover.

And yes, I really am a cyborg artificial intelligence being operating out of a secret CIA base. But it's not in Alaska, it's in the UK. Oh wait, damn. Forget I said that ;)
 

Bot_40

Go in drains
Nov 3, 2001
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That uses the classic LiftExit-LiftCenter-LiftExit setup with LiftTrigger set to the tag of the button. That's what I suggested using earlier, I'm not sure that it'll work, you'll have to try it :)
 

Call me Erdrik

Arch Mage
Nov 24, 1999
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If BOts know to shoot 'shoot to move' movers why not just have a 'shoot to move' mover where the trigger is suppose to be then put the trigger in front of the mover so the bots shoot it while they try to shoot the mover then the trigger opens the alternate flagroom movers? mmm would you need to put a Liftexit there to get them to shoot it?
 

Bot_40

Go in drains
Nov 3, 2001
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I think that might work. You'd probably have to have 2 LiftExitsthe with the lift-trigger set to the tag of the mover-button thing (which can be invisible if you want) and the LiftTag to the tag of the doors.
 
Heh, that would be strange. It might work with a strange combination of liftexits, but you cant just expect bots to go around shooting every mover set to shoot. . . Youd have to convince the bots that shooting the mover would benefit them, and wouldnt it be better just to have this movers event set to the real mover, instead of a trigger in front of it?
 

Bot_40

Go in drains
Nov 3, 2001
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Tried the following and it worked.

Mover with:
bDamageTriggered - true
Initial State - TriggerOpenTimed
Event - OpenDoor
Tag - ShootMe

Door with:
Initial State - TriggerOpenTimed
Tag - OpenDoor

Then 1 lift exit either side of the door, each with:
LiftTag - OpenDoor
LiftTrigger - ShootMe


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