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UE1 - UT Trigger question

Discussion in 'Mapping' started by irridium77, Jun 19, 2009.

  1. irridium77

    irridium77 New Member

    May 10, 2008
    Likes Received:

    I have a small problem with a room I'm making, maybe someone can give me some advice..

    Is it possible to open a door when a trigger remains shot for lets say 5 seconds.
    I have a trigger attached to a mover. Behind that is a door.
    You have to shoot the trigger for 5 seconds with the pulsegun's 2nd fire, to open the door.

    No clue how to do this. All help is welcome
    cheers irridium
  2. Wormbo

    Wormbo Administrator Staff Member

    Jun 4, 2001
    Likes Received:
    That would require a custom trigger class that accumulates damage of a specific type, potentially resetting after a certain time without any damage. I don't think there are other easy ways to limit it to the pulse beam and require continuous damage output.

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