Hi,
So this looks like a good and very active forum. Just what I need .
I'm working on a pretty big map project, and I've come to the point where I'm introducing some more advanced textures. More specifically, I need to create a glass with a wire grid inside (does this have a name in english? hopefully you get what I mean).
I've been doing this in Photoshop CS, in what seems like the generally accepted way of creating a 32-bit TGA image with an alpha channel, white for opaque, black for transparent and various shades of gray for various degrees of translucency.
It just doesn't seem to work when importing. I'm supposed to select *only* the alpha checkbox, yes?
I think I'm doing something wrong in PS, really. If someone has a more or less foolproof step-by-step method for me, that'd be great.
BB
So this looks like a good and very active forum. Just what I need .
I'm working on a pretty big map project, and I've come to the point where I'm introducing some more advanced textures. More specifically, I need to create a glass with a wire grid inside (does this have a name in english? hopefully you get what I mean).
I've been doing this in Photoshop CS, in what seems like the generally accepted way of creating a 32-bit TGA image with an alpha channel, white for opaque, black for transparent and various shades of gray for various degrees of translucency.
It just doesn't seem to work when importing. I'm supposed to select *only* the alpha checkbox, yes?
I think I'm doing something wrong in PS, really. If someone has a more or less foolproof step-by-step method for me, that'd be great.
BB