Transparency Bug

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Kitty.cat

It'll work, just not the right way.
Sep 18, 2005
296
0
0
37
Oregon
Okay. Look at my OGL prefs. I still can't seem to get windows to be transparent. I've played around with some things, like "supports lazy textures" and the TNT and S3TC but they didn't work. Any UT engine masters have any idea if there's a line of code missing or something?


Originally Posted by OpenGLDrv.OpenGLRenderDevice
DoPrecache=0
UseMultiTexture=1
RefreshRate=75
DetailTextures=True
UseTrilinear=True
UseS3TC=False
UseTNT=False
LODBias=.4
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=False
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
MaxAnisotropy=False
AlwaysMipmap=False
UsePrecache=False
SupportsLazyTextures=False
UseGammaExtension=1
UseModulatedGamma=0
MinDepthBits=16
MinLogTextureSize=0
MaxLogTextureSize=10
MaxLogUOverV=10
MaxLogVOverU=10
Texture32Bit=1
DescFlags=0
ShareLists=0
 

randomas

Member
May 24, 2001
444
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16
Visit site
This is my render section using Chris Odonal new Ogl renderer


[OpenGLDrv.OpenGLRenderDevice]
UseGammaExtension=True
UseModulatedGamma=True
MinDepthBits=24
ShareLists=False
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseTrilinear=True
AlwaysMipmap=False
AutoGenerateMipmaps=False
NoFiltering=False
MaxAnisotropy=8
UseS3TC=True
NoMaskedS3TC=False
Use16BitTextures=False
UseBGRATextures=True
LODBias=0.000000
UseTNT=False
TexDXT1ToDXT3=False
UseMultiTexture=True
UsePrecache=False
MaxTMUnits=0
UsePalette=True
UseAlphaPalette=True
MaskedTextureHack=True
GammaOffset=0.300000
GammaCorrectScreenshots=True
GammaOffsetRed=0.000000
GammaOffsetGreen=0.000000
GammaOffsetBlue=0.000000
OneXBlending=False
RequestHighResolutionZ=True
RefreshRate=0
SwapInterval=1
FrameRateLimit=0
UseAA=True
NumAASamples=4
AAFilterHint=0
UseZTrick=False
MaxLogUOverV=8
MaxLogVOverU=8
MinLogTextureSize=0
MaxLogTextureSize=8
UseCVA=False
UseMultidrawArrays=True
BufferClippedActorTris=True
BufferTileQuads=False
UseSSE=True
UseVertexProgram=False
UseTexIdPool=True
UseTexPool=True
DynamicTexIdRecycleLevel=100
DetailTextures=True
UseDetailAlpha=True
DetailClipping=True
DetailMax=2
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
 

ant75

aaaaaaaaaaaaaaaaa
Jan 11, 2001
1,050
0
36
Paris
If you're using chris odohnal Ogl driver, you should have a line that reads :
MaskedTextureHack=True
This is supposed to fix some problems with transparent textures.

edit : looking at the other thread, i see that you're on mac. Forget the odohnal solution.
edit 2 : does the 'flush' command fix your problem ingame ?
 
Last edited: