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TK v3

He Who Sucks Righteously At Mapping
Feb 16, 2003
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... user input.

I've been playing around with some of my older maps as of late, and have come up with two versions of ICSMH.

Selection A has bots that can't drive to save their lives, but I can set it up for defending... plus, it has a jump and a more complex track, which may prove entertaining.

Selection B has bots that do drive on the roads. Hurrah... but the track is less inspiring and, in my opinion, quite fugly at the mo. I can add to it, but it's going to be a real bugger with adding things like barrels or suchlike. It's a bit... spare, at the moment.
 

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CoolDude

New Member
Feb 22, 2003
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To be honest Tony, I don't like the ICSMH maps.
In my opinion a map should be playable in both single and multiplayer, with correct botsupport.

Bots suck at vehicles if not driven in open spaces (and not only bots tbh ;) ).
If you really wanna make a vehicle map, maybe you should try something completely different.

Don't see it as critisism, it's just my personal feeling about these maps.
:cool:
 

TK v3

He Who Sucks Righteously At Mapping
Feb 16, 2003
140
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0
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South-East England
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Yeah, that was a feeling about the first. It was good for one or the other, but not for both. And I really didn't want to wrestle with Terragen to create a piss-poor, but working, terrain.