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Things to notes when making an INF map

Discussion in 'General Infiltration Discussion' started by The_Mad_Monk, Aug 20, 1999.

  1. The_Mad_Monk

    The_Mad_Monk Guest

    While playing around with a number of 1/2 finished maps I've come to some conclusions with bots and INF maps

    1.Don't put the CD where a bot can get at it or they will all just cluster around it, put it off the path somewhere and dont make any pathnodes to it.

    2.Having a map where the attackers start with the CD and try to get it past enemy lines helps alot with the bot/ vs CD attraction problem.

    3.Don't bother putting mines of any sort near bot paths at they will just grab them all but never use them.

    That's all I got right now but I'll post more as I come across them.

    ...arrgghhh, wanting ladders in Unreal....
     
  2. profit

    profit Guest

    Anyone know if UT will have ladders?

    that would be pretty sweet
     
  3. Matthias

    Matthias Guest

    I know of a way to make ladders in Unreal, but it isn't really climbing, and I have only seen it done and never did it or opened UED to see how it was done, but I think it is something like this...
    Make a ladder texture and a low gravity zone right in front of the "ladder" so that you fly just high enough to get on the higher surface. Only one map I have seen has done this though, and I forgot which one it was because I have at least 50 maps for DM and INF.

    L8r
     

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