Hi,
Questions on the engines. Two of them that I'm looking forward to are Unreal 2 and Halo. Doom 3 - I'm a little leery of it.
1. Unreal 2 boasts massive landscape. Will I be able to leave a building while it is snowing then trek across the landscape for miles and enter another building?
2. Exactly how large is an Unreal 2 level? Give me a comparison.
3. DoomIII. I'm not sure if I'm looking forward to this. In one article, the question presented to ID CEO (Todd?) about the terrain landscape - he made a vague reference that they did improve it in Quake Team Arena. Bottom line is, Carmack NEVER successfully implemented massive outdoor levels. Will he suceed in Doom III? If Doom III is going to be claustrophic like Doom 1 and 2 then I'm not buying it despite all it's light and shadows.
dawriter
Questions on the engines. Two of them that I'm looking forward to are Unreal 2 and Halo. Doom 3 - I'm a little leery of it.
1. Unreal 2 boasts massive landscape. Will I be able to leave a building while it is snowing then trek across the landscape for miles and enter another building?
2. Exactly how large is an Unreal 2 level? Give me a comparison.
3. DoomIII. I'm not sure if I'm looking forward to this. In one article, the question presented to ID CEO (Todd?) about the terrain landscape - he made a vague reference that they did improve it in Quake Team Arena. Bottom line is, Carmack NEVER successfully implemented massive outdoor levels. Will he suceed in Doom III? If Doom III is going to be claustrophic like Doom 1 and 2 then I'm not buying it despite all it's light and shadows.
dawriter