The Mirror's Edge Experience

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hal

Dictator
Staff member
Nov 24, 1998
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Gamasutra has a very interesting article that compares the parkour experience of Mirror's Edge with Jay Bolter and Diane Gromala's idea that software should explore ideas rather than to serve as tools.

Mirror's Edge is a game about another way of looking. It asks the player to see a credible, familiar world filled with cars, machines, hallways, and buildings in a different light. Each surface becomes a potential affordance for movement, and the player must learn to see fences, forklifts, ledges, and subway cars as tools of locomotion rather than as objects of industry.

The game's promising, if slapdash, dystopic fiction offers an entry into this practice, by persuading the player that the city is encumbered with a classic appearance-versus-reality problem. Visually, the game brings about this means of looking by literally whitewashing as much of the environment as possible, such that its surfaces reveal very little. The fact that nearly everything is white -- including the plants -- acts as a perceptual reset.
 

Phopojijo

A Loose Screw
Nov 13, 2005
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Yeah Mirror's Edge will definitely end up being a game that will set some foundations for artistic practices in video games.

However, it may take the industry as a whole 5+ years to realize it.
 

cooloola

A good samaritan
Dec 31, 2005
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Yeah Mirror's Edge will definitely end up being a game that will set some foundations for artistic practices in video games.

However, it may take the industry as a whole 5+ years to realize it.
I doubt the industry will adopt any of the new elements in Mirror's Edge given that the game was not a success commercially. There are a lot of games that have successfully implemented innovation but none of those innovations have ever been carried over in other games. The only measure of success nowadays is how many copies a game sells. For example Okami and Shadow of the Colossus were very innovative and were met with great critical acclaim yet the industry hasn't taken notice of them, GTA 3 was innovative and was commercially successful and it's still being ripped off regularly.
At this point I have lost all faith that the industry as a whole will progress correctly, the best we as gamers can hope for is one successfully innovative game every 2 years that will be overlooked by the majority of gamers and the big names in the industry.
 

Hyrage

New Member
Apr 9, 2008
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I just bought Mirror's Edge for Christmas instead of playing all over again the XBL Demo.
The game is great and just proving the point that playing a FPS game in which you need to climb, run and jump is a great concept, and not hard to play.

What we see in Mirror's Edge is also in Crysis. The body virtual body while hardly landing does react. We can see our legs like in many FPS games [Breakdown anyone?].

Unfortunately, the Physics Features are exclusively for PC, what adds [from the videos I've seen] a very refreshing look & feel to the game.

What we play in Mirrors Edge should become the average gameplay movements in any next FPS game that isn't Fallout 3, but it would also mean to work way more on the character animations and movements.

Jumping & Climbing is a must for interactivity I think.
 

Phopojijo

A Loose Screw
Nov 13, 2005
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Mirror's Edge needed better Marketing.

Showed it to several friends, gamers and otherwise, and they wanted it.

And commercial success means nothing when it comes to being ripped off.
 

Kantham

Fool.
Sep 17, 2004
18,034
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With the SDK I'd want to buy this game any day. Without it it's pretty much a rental value. Unless you grab this for say, 20 bucks.
 

Phopojijo

A Loose Screw
Nov 13, 2005
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I disagree, was definitely worth the 60$ I paid for it.

Yes, as far as videogame value goes it's not high on the list... but IMO it was worth the 60$... it was a great narrative.
 

Hyrage

New Member
Apr 9, 2008
635
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I disagree, was definitely worth the 60$ I paid for it.

Yes, as far as videogame value goes it's not high on the list... but IMO it was worth the 60$... it was a great narrative.
I finished it without shooting an enemy... it was hard.
The game is fantastic and totally refreshing. It isn't new in terms of gameplays, but in term of game... it is.

There are a few incoherent things (related to the story) like the Soldiers at the end on the roof... during the last cinematic... what happened with those soldiers? It was a Dead End wasn't it? Maybe I just missed something...

Whatever, I strongly suggest to buy this game. Fun, fun and fun! :D