Hi everyone, Welcome to my making of dreay3 thread.
Dreary was first created for UT1 back in the days of 1999. Since then there was a remake of dreary made for UT2004.
I made CTF-Safeguard and released it early this year after working on it in my free time after work starting end of November 07. Since finishing it I found myself very bored, I did make a mention of wanting to do a remake back on the WIP thread, where I thought dreary would be a good one to do.. but i guess i thought I wouldn't have time (I really don't but meh, I love mapping)
So I was searching the forums for hoping to find some good maps, When I found this:
http://forums.epicgames.com/showthread.php?t=610283
It is a beta version of dreary by Syphix, I downloaded it and initially I liked allot, and it inspired me to do my own version also.
I liked the Lightning Idea that Syphix did in his map, and he has allowed me to use this Idea in my map modifying his kismet for my own use. THANKS.
FLAG ROOM REMOVED AS RE-DOING THIS
So here is a screen of the shock rifle room, its much bigger then it was in the original, hmmm it looks ok.
http://img90.imageshack.us/img90/9500/screenshot00010ip8.png
Here is a few shot on the room under the shock room being meshed and a final picture of that.
http://img409.imageshack.us/img409/3670/lower1tg5.png
http://img409.imageshack.us/img409/3962/screenshot00013nm3.png
Here Is part of the sniper room by the lifts as a subtract, no meshes. Then a shot meshed.
http://img256.imageshack.us/img256/1572/lifttop1gp9.png
http://img256.imageshack.us/img256/4284/lifttop2jx6.png
Here's some pics showing the sniper room being meshed. Allot of planning went into this room, a very long time. It was very depressing when the concept art I did just did not work out, It was originally going to look quite different as i imagined it. But Its turned out ok once I started meshing, and I added a pot as seen in deck that goes around the room, with a nifty light function to do the shadow which is pretty kool.
http://img256.imageshack.us/img256/5038/sniperroom1rk9.png
http://img256.imageshack.us/img256/9017/sniperroom2gf8.png
I subtracted the cellnig allot to fill with details and ad somting a bit diferent.
http://img90.imageshack.us/img90/817/screenshot00006ot1.png
http://img209.imageshack.us/img209/22/screenshot00021qz4.png
Here's a shot where the rocket launcher is located, I'm not vary satisfied with the way iv meshed this area, its a but restricting with room on top as I cannot subtract into the celling any more. Unfortunately i didn't take a screen of me making it, I haven't been vary on to it with my screens this time around. I might subtract into the floor to add more details there.
http://img116.imageshack.us/img116/7960/screenshot00011ta8.png
Here is a curved room that links with the rocket room and the main room(not done). again, sorry no shots other then final.
http://img219.imageshack.us/img219/2650/screenshot00012nk9.png
I gota say I love that curved mesh, I added it to safeguard in the latest version, thanks to Syphix for informing me of this mesh
So i have now subtracted the main room with the fans and armour and am going to start some concept art for that, before i begin meshing. this room to me is the icon of this map so im guna do something crazy here, when i know what that is.
Syphix has allowed he to use the kismet that he used to create lightning in the level, I have used this as a reference to my modified version, which sounds more intense and real.. its so kool, But lightning in the level still his idea, and a great one at that.
I'd like to show the concept art iv done but ill have to do this later I don't have access to a camera.
I must admit, tech theme is what I love most and I was quite worried about how i would handle a industrial themed map, but iv been playing allot af hydro and deck to see how epic have been using this mesh set, but now that iv scan the HU package for everything its pretty easy puting it all together.
I estimate im still a month or two. we will see. allot of hydro and deck to get an idea of how epic has used the mesh set. once you know what meshes your guna use its a piece of cake, this in my eyes tops safe guard so far.
Expect this out in a month or two. but for now I hope Iv given you something to look forward to.
Dreary was first created for UT1 back in the days of 1999. Since then there was a remake of dreary made for UT2004.
I made CTF-Safeguard and released it early this year after working on it in my free time after work starting end of November 07. Since finishing it I found myself very bored, I did make a mention of wanting to do a remake back on the WIP thread, where I thought dreary would be a good one to do.. but i guess i thought I wouldn't have time (I really don't but meh, I love mapping)
So I was searching the forums for hoping to find some good maps, When I found this:
http://forums.epicgames.com/showthread.php?t=610283
It is a beta version of dreary by Syphix, I downloaded it and initially I liked allot, and it inspired me to do my own version also.
I liked the Lightning Idea that Syphix did in his map, and he has allowed me to use this Idea in my map modifying his kismet for my own use. THANKS.
FLAG ROOM REMOVED AS RE-DOING THIS
So here is a screen of the shock rifle room, its much bigger then it was in the original, hmmm it looks ok.
http://img90.imageshack.us/img90/9500/screenshot00010ip8.png
Here is a few shot on the room under the shock room being meshed and a final picture of that.
http://img409.imageshack.us/img409/3670/lower1tg5.png
http://img409.imageshack.us/img409/3962/screenshot00013nm3.png
Here Is part of the sniper room by the lifts as a subtract, no meshes. Then a shot meshed.
http://img256.imageshack.us/img256/1572/lifttop1gp9.png
http://img256.imageshack.us/img256/4284/lifttop2jx6.png
Here's some pics showing the sniper room being meshed. Allot of planning went into this room, a very long time. It was very depressing when the concept art I did just did not work out, It was originally going to look quite different as i imagined it. But Its turned out ok once I started meshing, and I added a pot as seen in deck that goes around the room, with a nifty light function to do the shadow which is pretty kool.
http://img256.imageshack.us/img256/5038/sniperroom1rk9.png
http://img256.imageshack.us/img256/9017/sniperroom2gf8.png
I subtracted the cellnig allot to fill with details and ad somting a bit diferent.
http://img90.imageshack.us/img90/817/screenshot00006ot1.png
http://img209.imageshack.us/img209/22/screenshot00021qz4.png
Here's a shot where the rocket launcher is located, I'm not vary satisfied with the way iv meshed this area, its a but restricting with room on top as I cannot subtract into the celling any more. Unfortunately i didn't take a screen of me making it, I haven't been vary on to it with my screens this time around. I might subtract into the floor to add more details there.
http://img116.imageshack.us/img116/7960/screenshot00011ta8.png
Here is a curved room that links with the rocket room and the main room(not done). again, sorry no shots other then final.
http://img219.imageshack.us/img219/2650/screenshot00012nk9.png
I gota say I love that curved mesh, I added it to safeguard in the latest version, thanks to Syphix for informing me of this mesh
So i have now subtracted the main room with the fans and armour and am going to start some concept art for that, before i begin meshing. this room to me is the icon of this map so im guna do something crazy here, when i know what that is.
Syphix has allowed he to use the kismet that he used to create lightning in the level, I have used this as a reference to my modified version, which sounds more intense and real.. its so kool, But lightning in the level still his idea, and a great one at that.
I'd like to show the concept art iv done but ill have to do this later I don't have access to a camera.
I must admit, tech theme is what I love most and I was quite worried about how i would handle a industrial themed map, but iv been playing allot af hydro and deck to see how epic have been using this mesh set, but now that iv scan the HU package for everything its pretty easy puting it all together.
I estimate im still a month or two. we will see. allot of hydro and deck to get an idea of how epic has used the mesh set. once you know what meshes your guna use its a piece of cake, this in my eyes tops safe guard so far.
Expect this out in a month or two. but for now I hope Iv given you something to look forward to.
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