The LINK-GUN

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Tetris L

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Feb 15, 2000
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Originally posted by CrazyCougar|BuF
This linking feature just doesn't seem all that great. When would you really need so much firepower to attack a single target? Now if you were fighting a monster it would make sense but fighting another peson even one fully protected wouldn't take that long to kill with 3 guys attacking at once.
I could think of a few situations where the feature might come in handy. Imagine 2 teammates defending a chokepoint, like an entrance to the base. One is in light armor (or maybe he is even carying the flag), so he stands back safely behind some cover. His teammate in heavy armor takes the front position, with the LinkGun ready to fire. Now try to assault this defense. Probably the frontman will fry anybody sticking his nose into the entrance in a split second with his tripple firepower.

Like for most teamplay features the link gun is probably only really useful if the team is well organized. In clanmatches it should be interesting. :)
 

Porn_Star

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Originally posted by Tetris L

I could think of a few situations where the feature might come in handy. Imagine 2 teammates defending a chokepoint, like an entrance to the base. One is in light armor (or maybe he is even carying the flag), so he stands back safely behind some cover. His teammate in heavy armor takes the front position, with the LinkGun ready to fire. Now try to assault this defense. Probably the frontman will fry anybody sticking his nose into the entrance in a split second with his tripple firepower.

Like for most teamplay features the link gun is probably only really useful if the team is well organized. In clanmatches it should be interesting. :)

but mr Cleaner you are missing a player, it needs three to link and thats one too many to make it worth it IMO.
 

Ðork

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Two players linked already do 3 times the damage. Three players linked do 5 times the damage.

But that's not the main point. It's all about vehicles.

A wussy flak-bomb might get you an insurance claim for a new paint job on a skiff, but that's about all. It'll probably need 3 guys linked and some good aiming to destroy a vehicle before it dissapears into the sunset with your flag.
 
The link gun is one of the most original and promising new additions to FPS gaming that I've ever seen. I wonder how much it will be used by the players. Hopefully it will work well and we'll see more of such team-based weapons in future, in Unreal and other games too. :tup:
 

turnip

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Sep 18, 2000
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removes "skill" from the game

a "good" tdm team will have players that can use most weapons comftorably

so 2 using pulse will do a lot of damage

so 1 linked 1 aiming will do approx the same damage (assuming it does the same amount extra for each "link")

where as, you could take one of those players and add them to a below par team

with the traditional pulse the other players are rather average, where as the ringin can use it prefectly

using the link gun the below par team can dish out the same ammount of damage as the "better" team

removing "skill"

adding a bit of teamwork perhaps
 

Tetris L

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Originally posted by turnip
so 1 linked 1 aiming will do approx the same damage (assuming it does the same amount extra for each "link")
No, 2 linked do MORE damage than 2 individual. That's the whole point of this linking!
removing "skill"
adding a bit of teamwork perhaps
Yes, the linked players will "only" have a supportive role for the one that does the actual damage. But I don't see this removing skill. It won't be an easy job to stay linked if your teammate is moving around and you have to avoid fire at the same time. I see this link gun add a lot of teamplay skill and I'll salute every team that can pull it off consistently.
 

gramps

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so if i understand correctly you have to fire the gun at your teammate, and then the pulse he fires does twice as much damage?

i wonder how this will work out on servers with Friendly Fire enabled. :)
 

Tetris L

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Originally posted by gramps
so if i understand correctly you have to fire the gun at your teammate, and then the pulse he fires does twice as much damage?
Almost. The pulse that he fires does three times as much damage! If it was only twice then there would be no point in linking; the two people would be better off each shooting alone.

I expect the link gun to work no matter what friendly fire setting the server has.
 

turnip

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i hope that the single beam of "link" is close to half the damage of the current pulse.. else its going to be an instant kill type thing almost (amped pulse)

so the support people have accutally fire at their teammate? or just aim in his gereral direction..

they had to aim.. and deliver "damage" to him.. so he gets a boost.. now that would be good, that would stop what i was talking about :)

but if they just have to aim in his general direction.. LOS type thing, bleh

and spawning with all weapons makes this one start to sound a bit over powered
 

hal

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Well, from what I understand, aiming in the general direction won't cut it. You'll have to hit them directly, and I'm not sure if it will inflict damage to the main gunner or not, though I doubt it.

Regarding:
and spawning with all weapons makes this one start to sound a bit over powered

You don't start with all weapons. You just start with all but the most powerful (two I think) weapons, and with limited ammo for each. If anything, it should give the respawning player a little better chance.
 

turnip

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Originally posted by hal
Well, from what I understand, aiming in the general direction won't cut it. You'll have to hit them directly, and I'm not sure if it will inflict damage to the main gunner or not, though I doubt it.
thats a good thing then..

Originally posted by hal
Regarding:


You don't start with all weapons. You just start with all but the most powerful (two I think) weapons, and with limited ammo for each. If anything, it should give the respawning player a little better chance. [/B]

so.. the deemer equiv.. and what?

phft, it turns it into RA with flags (for ctf)

people already play with WS on.. like how hard is it to get aa gun..

as far as minimal ammo.. if "minimal" = similar to pickup weapons in ut you should be able to grab some armour and not worry about ammo for a whole flag run
 

Porn_Star

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Well I agree to a degree on Moby's 2nd point, however all in all I think spawning with the majority of weapons will be a good think.

Being spawnkilled is less likely, pace of the game will be higher as you can go into action at once when you spawn and I think n00bs will stand a somewhat better chance against experienced players coz they will actually get to play more from the start, not just: spaw - get a weapon - shoot it once - die - respawn and over again. This might lead to n00bs giving online gaming a better chance IMO.
 

turnip

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Sep 18, 2000
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Originally posted by Tetris L

Unless you attack with TWO and use the link gun as an attack weapon. D'oh!

It's called "teamwork". Look it up.

spawning with all guns + some ammo will make attacking a bitch

not the link gun