The HUD

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T-Shinzon

New Member
Sep 28, 2004
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Actually, the original HUD was designed for Unreal II Single Player. It was designed for a linear FPS wherein you are in by yourself.

However, it is blue, correct? Well, why not make a red one as well, and use those for XMP? That way you could rely on it for both team information and all the other good stuff it has to offer!
 

Andr01d

yeah right...
Jan 4, 2004
299
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www.warpstone.tk
The old hud was always the same colour, true.. But it was only one colour, and it was easy to see what team you were on because of the Class icon.

soo... people think numbers for [Personal Energy] and [Stamina] should be dropped (i agree here) . And the bars for [Ammo] and [Clip] should be dropped (not sure)

Health and shield bars are kinda handy tho. Phalanx said health and shield bar should be dropped, but all classes have different max shield values, and vehicles have different health values, this means that if you see "100 shield" you don't know if that is max, halfway, or nearly dead. So i say, keep the health and shield bars in any case.

If the bars are small enough, like the original xmp layout, then keeping all of them is not a problem.
 

^_^

New Member
Dec 13, 2004
13
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robo422 said:
The old HUD was perfect. I don't see why you guys felt the need to change it.
agreed
I thought it was the best looking hud out of any game ive ever played
plz change back :)