First i'd like to say that you did a real good job making utXmp, and even tho its kinda buggy sometimes, i love it and im having loads of fun.
I have some problems with the hud tho..
The HUD seems to be kinda loaded with information, because every stat has an identifier "personal energy" a number, and a bar... Personally i think that it could be a little less info-heavy..
A few things i would find to be improvements:
1. I dont really see the purpose of a bar for both ammo and clip.. I think a number for those is enough.. And it could be a bit bigger.
2. The hud is a bit colourful too.. I think it would be better if the blue hud had only blue, white , and grey.. And the red hud only red + neutral colors. This together with the fact that its also a bit big can make it distracting.
3. And all the different bars are very close together. Sometimes its kinda hard to make out which bar belongs to which value..
4. Some bars that are close together deplete in different directions.. one to the left, and one to the right.. Just doesnt really feel natural.
So what happened to this HUD?:
[SCREENSHOT]http://www.free-monkey.com/main/promo/promo12.jpg[/SCREENSHOT][SCREENSHOT]http://www.free-monkey.com/main/promo/promo11.jpg[/SCREENSHOT]
I liked it! and especially the hexagonal artifact/energy thingys.. (that may be my taste tho)
I know XMP is a bit of a complicated game, and that in the beginning it can be a bit hard to know what bar/number is for what stat.. But when you are in combat you dont have that much time to see your Health/Ammo, and most of the time i'm already dead when i found which one of the numbers is the one i should look at.
Maybe it's just me, but i'd like to see the hud a bit changed.
I have some problems with the hud tho..
The HUD seems to be kinda loaded with information, because every stat has an identifier "personal energy" a number, and a bar... Personally i think that it could be a little less info-heavy..
A few things i would find to be improvements:
1. I dont really see the purpose of a bar for both ammo and clip.. I think a number for those is enough.. And it could be a bit bigger.
2. The hud is a bit colourful too.. I think it would be better if the blue hud had only blue, white , and grey.. And the red hud only red + neutral colors. This together with the fact that its also a bit big can make it distracting.
3. And all the different bars are very close together. Sometimes its kinda hard to make out which bar belongs to which value..
4. Some bars that are close together deplete in different directions.. one to the left, and one to the right.. Just doesnt really feel natural.
So what happened to this HUD?:
[SCREENSHOT]http://www.free-monkey.com/main/promo/promo12.jpg[/SCREENSHOT][SCREENSHOT]http://www.free-monkey.com/main/promo/promo11.jpg[/SCREENSHOT]
I liked it! and especially the hexagonal artifact/energy thingys.. (that may be my taste tho)
I know XMP is a bit of a complicated game, and that in the beginning it can be a bit hard to know what bar/number is for what stat.. But when you are in combat you dont have that much time to see your Health/Ammo, and most of the time i'm already dead when i found which one of the numbers is the one i should look at.
Maybe it's just me, but i'd like to see the hud a bit changed.
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