The HUD

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Andr01d

yeah right...
Jan 4, 2004
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First i'd like to say that you did a real good job making utXmp, and even tho its kinda buggy sometimes, i love it and im having loads of fun.

I have some problems with the hud tho..

The HUD seems to be kinda loaded with information, because every stat has an identifier "personal energy" a number, and a bar... Personally i think that it could be a little less info-heavy..

A few things i would find to be improvements:

1. I dont really see the purpose of a bar for both ammo and clip.. I think a number for those is enough.. And it could be a bit bigger.

2. The hud is a bit colourful too.. I think it would be better if the blue hud had only blue, white , and grey.. And the red hud only red + neutral colors. This together with the fact that its also a bit big can make it distracting.

3. And all the different bars are very close together. Sometimes its kinda hard to make out which bar belongs to which value..

4. Some bars that are close together deplete in different directions.. one to the left, and one to the right.. Just doesnt really feel natural.

So what happened to this HUD?:
[SCREENSHOT]http://www.free-monkey.com/main/promo/promo12.jpg[/SCREENSHOT][SCREENSHOT]http://www.free-monkey.com/main/promo/promo11.jpg[/SCREENSHOT]

I liked it! and especially the hexagonal artifact/energy thingys.. (that may be my taste tho)

I know XMP is a bit of a complicated game, and that in the beginning it can be a bit hard to know what bar/number is for what stat.. But when you are in combat you dont have that much time to see your Health/Ammo, and most of the time i'm already dead when i found which one of the numbers is the one i should look at.

Maybe it's just me, but i'd like to see the hud a bit changed.
 
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HwK

New Member
Jun 27, 2004
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I do like the hud in that picture better...

Maybe when it's all said and done you'll have several HUD's to choose from.... you could always modify them....I've seen modified HUD's in u2XMP...so why not in utXMP...
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
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What I like about the current HUD is you have everything you need information wise and it's easy to see what team you are on.

But I like the one in that screenshot too. I think it was stupid for so many people to complain about it without even using it.
 

Andr01d

yeah right...
Jan 4, 2004
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I looked back at the original xmp HUD, and the first thing i noticed was that it is actually nearly completely transparent, except for the bars. Also, it used the top of the screen too, putting every set of stats in a seperate corner of the screen..

(edit: sorry if the post is outdated :) took me so long to write it that you had already posted before me. & The tribal stuff is true.)
 
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Emmet Otter

I miss XMP :(
May 26, 2003
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Imo, both the current colorful hud and that 1st tribal design hud are atrocious and big!! I just wished they stuck with the original U2XMp hud which was simple and less obtrusive.

So don't go bashing me on my opinion anyone. Its just my opinion and I still love the game. And no game out there is perfect.
 

[Shadow]Aksen

=vD=Aksen
Mar 18, 2004
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the original hud was very well laid out. clip and health on the top, radar bottom middle, stamina/personal energy on the left, game stuff on the right (nrg, artifacts, etc)

EDIT: is it at all possible to include all three of these huds? so a person may choose which one they want to use. If it isn't possible due to time/technical restrictions, say so.
 
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Naib

New Member
Jan 31, 2004
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Andr01d said:
The HUD seems to be kinda loaded with information, because every stat has an identifier "personal energy" a number, and a bar... Personally i think that it could be a little less info-heavy..

I quite liked having the number there. Lets you see exactly when you can place a deployable, instead of standing round pressing fire
 

[DF]phalanx

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Aug 15, 2002
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nah XMP HUD needed its improvements too
like dropping bars and adding numbers instead
bit like on my HUD for XMP
i had ammo shield ammo top left, timer and death messages at the top radar top right and ammo and artis at the bottom. worked and was less cluttered
what i am saying is drop the health, sheild, ammo bars (both loaded and clip) and just have numbers as the current HUD is erm HUGE and why is everything labled?
o yea and the icons for the objects are too small so u cant tell what u got up very well
 

DoomHammeR

Leader of the Orcish Horde
Mar 7, 2004
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The only problem with the HUD is you can't see the amount of deployables your team has set up. I think this is going to result in even more turretspamming than in U2XMP.
 

cyb

New Member
Dec 15, 2003
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i don't see a reason why people should need to see number values of 'personal energy' and 'stamina', simple bars should be enough. knowing that you have 25 'personal energy' doesn't make you hack faster, does it.

edit: and it's hard to tell whether or not your are carrying an artifact. maybe the yellow borders should be thinker or something.
 
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iddQd

Yours truly
Dec 26, 2001
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The current hud is great looking and all but taking the two top infos (weapon status, health status) and squeazing them in the lower part makes it litterarely fuked up. Me and many other I regularely play with sais the same thing, you don't have ANY whatsoever idea of your own status. When I die i mostly go "huh? hmm fun", same when matches ends, and I don't see in a near future that I could get used and like this hud.

Please bring back the old one or at least place each thing like it was in u2xmp, that way I would know how much ammo was in my gun or how much hp I got left in a tight situation...

EDIT: or at least make it AN OPTION to use an old style hud.
 
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AshTrai

CaSuAlTy Of SoCiEtY
Nov 25, 2004
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/me misses the original U2XMP HUD :(. It was so much less obtrusive and perfectly practicle.

HUD's by design are meant to be CLEAR imo. The fact that this game's HUD has bars going left to right then another under it going right to left is just plain confusing. What is the need for all the

I wouldn't have as much of a problem with the HUD if the scalability option wasn't broken in 'settings'. If that worked then we could chop it by 50% which would be manageable :p
 

|pure|Destruction

New Member
Jan 22, 2004
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I like the more modern look of the new hud, and the numbers for everything is fine. It all just needs to be scaled down a bit close to the size of the original XMP hud, brightned up a bit/brighter color, and the text needs to be less pixelated. Its kinda blurry. Also the radar doesnt show Blue/Red. The whole ring is one solid color... So I never know which way I have to go when deploying until I look for the opposite teams arti node thing.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
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I hate to break it to you all, but the old HUD was not a TEAM GAME HUD. It wsa meant for Deathmatch, if anything, due to the fact it was next to impossible to rely on it for team color information.

I like the new HUD. I like the "tribal" looking one better (with transparency of course). I abhor the U2XMP one.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
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if it WASN'T meant for DM then why is the color of the HUD in general always the same for the majority of the HUD?
 

Kyllian

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Aug 24, 2002
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madman2k said:
See, I would love to see the original u2xmp HUD put in in place of the current one
It's basic, yet effective by keeping relevant items grouped together(HP/Shield in one corner, Ammo/Clip in another, etc)
The u2xmp hud is the one thing I miss most
madman2k said:
(also mention the wonderful crosshair)
Dam fscking right
 

MÆST

Active Member
Jan 28, 2001
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A few more things about the HUD:

- I think it should tell you if you are carrying an artifact. If people don't like the "You have an artifact" text then maybe there could be a new coloring on the artifact icon that you are carrying.

- I think that when you are searching for deploy points the HUD should be displayed in its entirety. As it is now, you have no way of knowing how many artifacts are out which plays a role in selecting a deploy point. Also, having the radar will impact which deploy point you choose because you will be able to tell if there is a generator or vehicle near.

I think the looks of the current HUD is fine. Minimalizing would be okay as well as adding the option for scaling.