I don't know if this is common practice or if there is an easier way to do this, rather than tracking down which brush is doing it, but, I've stumbled upon a way to get rid of bad bsp cuts. What you do is find the area which has the bad cut, then take a box with the active brush, make it bigger than the area which you would like to fix (like say, twice the size of the room it's in) then position the active brush so that the room with the bad brush is completely inside of it, now hit deselect and you'll get a perfect 'cast' of anything inside the active brush's area. Delete everything that you just took a cast of and then when it's gone, just hit the subtract button. After spending about 2 hours working on a map, I noticed a small, inconspicous black shape, and cringed at the sight, I couldn't find the brush that was causing it so in my frustration I came up with this Idea...it works perfectly if you line everything up flawlessly. Also I've noticed that the new cut made from the cast will retain all the texture settings of the old area!!!...the down side is that the entire area is now one piece :S...Okay I hope that helps some ppl, I'm sure there's a better way to do this but it should help some novice mappers