The Biggest Explosion... Ever

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Hazel.H

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Jan 15, 2004
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There is a limit to how many emitters the emitter system in UE2.5 can handle. It's however many emitters come out of about ~28,000 exploding barrels. You know those clips at the end of the video where ALL the barrels blow up at the same time? I tried to do that to Dria. The Dria lakebed has almost 300,000 barrels. UT2004 couldn't even GPF. The UT2004.log said something about a critical in the emitter system... I figured I'd hit a hard limit.
Awesome video, and quite a technical accomplishment! :lol:
 

rejecht

Attention Micronians
Jun 15, 2009
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sites.google.com
If you're curious, head on down to the local bargain bin and pick up the Unreal Anthology for $5. It's a game development studio in a box and the amount of custom content is endless. Yes, it's 5+ years old, but we're still having fun with it.
:tup:
 

IronMonkey

Moi?
Apr 23, 2005
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Lol

Must have took some duplication to do that.

If you double the number of barrels with every select all, copy, paste then you only need 19 operations (after the initial barrel) to exceed 300000 barrels (2^19=524288). Not as many duplications as one might think.

http://en.wikipedia.org/wiki/Wheat_and_chessboard_problem

Edit: For clarity, that is 19 operations to reach the point where each paste adds more than 300 000 barrels. The total number of barrels in the level will be higher than that because of the previous pastes.
 
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Bi()ha2arD

Toxic!
Jun 29, 2009
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phobos.qml.net
If you double the number of barrels with every select all, copy, paste then you only need 19 operations (after the initial barrel) to exceed 300000 barrels (2^19=524288). Not as many duplications as one might think.

http://en.wikipedia.org/wiki/Wheat_and_chessboard_problem

Edit: For clarity, that is 19 operations to reach the point where each paste adds more than 300 000 barrels. The total number of barrels in the level will be higher than that because of the previous pastes.

Yea, well but it doesnt work that way because can't just always copypaste ALL the previous ones. The maps arent just flat spaces.