Wow, comments by the author, awesome!
I bet it would be possible to write a script to fill a map up with barrels.
I bet it would be possible to write a script to fill a map up with barrels.
Awesome video, and quite a technical accomplishment!There is a limit to how many emitters the emitter system in UE2.5 can handle. It's however many emitters come out of about ~28,000 exploding barrels. You know those clips at the end of the video where ALL the barrels blow up at the same time? I tried to do that to Dria. The Dria lakebed has almost 300,000 barrels. UT2004 couldn't even GPF. The UT2004.log said something about a critical in the emitter system... I figured I'd hit a hard limit.
The Dria lakebed has almost 300,000 barrels
300,000 barrel
:tup:If you're curious, head on down to the local bargain bin and pick up the Unreal Anthology for $5. It's a game development studio in a box and the amount of custom content is endless. Yes, it's 5+ years old, but we're still having fun with it.
Lol
Must have took some duplication to do that.
That's right people. He DOES NOT have the uber-1337 rig some may thinkSystem used:
AMD 6400+
2GB PC6400 DDR
8800GTS 512MB
About 80GB of HDD space (for 4 minutes of video!)
Windows XP 64 bit
A 64-bit OS and the 64-bit version of UT2004 was REQUIRED.
Did you miss the part where he said "in UT3"?I doubt you could enter a UT2004 machinima into the UT3 MSUC.
If you double the number of barrels with every select all, copy, paste then you only need 19 operations (after the initial barrel) to exceed 300000 barrels (2^19=524288). Not as many duplications as one might think.
http://en.wikipedia.org/wiki/Wheat_and_chessboard_problem
Edit: For clarity, that is 19 operations to reach the point where each paste adds more than 300 000 barrels. The total number of barrels in the level will be higher than that because of the previous pastes.