i've been experimenting with an original character model and skeleton done in MayaPLE and exported to UEd with the unEditor plug-in. i originally was using UT2K3 patch level 2199. the export to a .ukx file was successful.
by placing an xPawn actor in my map, then setting its Display>Mesh spec to my custom Skeletal Mesh and assigning a temporary skin, i was able to see the model in-game, though the movements were a bit screwy because i have only one animation Sequence as yet, and it doesn't match well with what the xBot controller tries to do with the xPawn. nonetheless it was a successful first experiment.
however, i just installed the 2225 patch and now my custom skeletal mesh/animation doesn't work right in-game. in the Editor all looks as expected, but when played, the placed xPawn uses the default Jugg male skeletal mesh and animations.
i even tried setting the Display>Mesh spec to one of the other Epic .ukx packages, and that was ignored also. even a new Skins texture is ignored.
any ideas as to why the new patch ignores these Display specs for the placed xPawn? i checked the log numerous times and there are no entries that would explain the problem. i assume my custom .ukx package IS being loaded, because it's listed as being unloaded in the "game quit" log lines.
t i a for any insights.
by placing an xPawn actor in my map, then setting its Display>Mesh spec to my custom Skeletal Mesh and assigning a temporary skin, i was able to see the model in-game, though the movements were a bit screwy because i have only one animation Sequence as yet, and it doesn't match well with what the xBot controller tries to do with the xPawn. nonetheless it was a successful first experiment.
however, i just installed the 2225 patch and now my custom skeletal mesh/animation doesn't work right in-game. in the Editor all looks as expected, but when played, the placed xPawn uses the default Jugg male skeletal mesh and animations.
i even tried setting the Display>Mesh spec to one of the other Epic .ukx packages, and that was ignored also. even a new Skins texture is ignored.
any ideas as to why the new patch ignores these Display specs for the placed xPawn? i checked the log numerous times and there are no entries that would explain the problem. i assume my custom .ukx package IS being loaded, because it's listed as being unloaded in the "game quit" log lines.
t i a for any insights.