Bot_40 i said this before and ill say it again.
YOU ARE THE MAN
I've had that problem since the beginning of time, and you saved me!!!
YOU ARE THE MAN
I've had that problem since the beginning of time, and you saved me!!!
Originally posted by StoneViper
Bot_40 i said this before and ill say it again.
YOU ARE THE BIGGEST SPAMMER EVER
I've had that problem since the beginning of time, and you saved me!!!
Originally posted by Astyanax
Bot_40 i said this before and ill say it again.
I AM THE BIGGEST MIS-QUOTER EVER
I've had that problem since the beginning of time, and you saved me!!!
Originally posted by Luggage
The mover won't be black if you set BrushRaytraceKey to 0, or bDynamicLightMover to true.
Originally posted by Bot_40
No, you can set key 2 off the map, then set World Raytrace to 2, and the mover won't actually go past keyframe 1 as long as properties->NumKeys is set to 2.
The mover only uses the number of keyframes as there are set under NumKeys so if you set key 2 off the map, it will raytrace for that position even though the mover will never go there.
There's a slight possibility that the mover might be black, I'm not sure. If this happens, set Key2 to be in a room seperate from the rest of the map where you still can't see it, and put lights in that room so that the mover get's lit.
I think the mover raytracing is done by the BrushRaytrace field, but just in case...
Originally posted by Astyanax
Bot_40 i said this before and ill say it again.
YOU ARE THE BIGGEST SPAMMER EVER
I've had that problem since the beginning of time, and you saved me!!!