that blackness under the movers.....

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Bot_40

Go in drains
Nov 3, 2001
2,914
0
36
York, UK
Originally posted by Astyanax
Bot_40 i said this before and ill say it again.

I AM THE BIGGEST MIS-QUOTER EVER

I've had that problem since the beginning of time, and you saved me!!!
 

StoneViper

you can call me Mike
Nov 3, 2001
1,907
0
0
43
N43° 03' 16" :::: W77° 36' 03"
THIS IS IT, THIS IS THE ANSWER!!!!!


Originally posted by Bot_40
No, you can set key 2 off the map, then set World Raytrace to 2, and the mover won't actually go past keyframe 1 as long as properties->NumKeys is set to 2.
The mover only uses the number of keyframes as there are set under NumKeys so if you set key 2 off the map, it will raytrace for that position even though the mover will never go there.

There's a slight possibility that the mover might be black, I'm not sure. If this happens, set Key2 to be in a room seperate from the rest of the map where you still can't see it, and put lights in that room so that the mover get's lit.
I think the mover raytracing is done by the BrushRaytrace field, but just in case...

btw, the mover isn't black because BrushRaytrace = 0 (0 being a keyframe that is in a lit up room inside my level)
WorldRaytrace sets up the lighting on the world that the mover affects, thus setting up a keyframe outside the level and making the worldraytrace = that keyframe (not brushraytrace) works.
The engine then won't allow that mover to make shadows (caused by the mover) against the terrain.

It all makes sense now, thankx!