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Terrain editor

Discussion in 'Mapping' started by Kail, Feb 3, 2001.

  1. Kail

    Kail mapper, designer and unreal fan

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    Here's a tutorial on terrain editing for the 633 build of the Unreal engine and editor. This version is only available to the Unreal Engine licensees however I believe most mappers find it interesting:

    http://www.epicgames.com/UnrealEngine/Build633Tutorial.html


    Make also sure to check out the engine news as well as these cool screenshots which show the new limits for polycount (max polycount is now 150-200x higher than for UT):

    http://www.epicgames.com/UnrealEngineNews.html

    And the images:
    http://www.epicgames.com/unrealengine/xbdemo1.jpg
    http://www.epicgames.com/unrealengine/xbdemo2.jpg
     
  2. ChrisToth.hu

    ChrisToth.hu Level Designer

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    The new terrain engine is really cool...
     
  3. A_Huge_Sweaty_Baboon

    A_Huge_Sweaty_Baboon The Baboon... HAS.... SPOKEN

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    The first time i read your post kail i saw the 150-200 more than ut

    But then i realised that its 150-200 TIMES what ut can do

    HOLY SHYTE!!!!!
     
  4. ChrisToth.hu

    ChrisToth.hu Level Designer

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    And there are rumours that it would run fine on a pretty low end machine...
     
  5. Fuzzpilz

    Fuzzpilz klkk

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    I think that demo video we were treated to some time ago was said in an interview to have ran on a P3 733 with a Geforce 256 (not 2 Ultra or something).
     
  6. Luminuis

    Luminuis Herald of the Newest Dawn

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    Fuzz, I hope by that you mean that it'll run on my 500 or 600 when I up the ante once more, cause if you mean it'll take a 733 with a good graphics card i'ma be pissed.
     
  7. Fuzzpilz

    Fuzzpilz klkk

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    Well, as far as I know they're still not only improving, but also optimizing, but I'm fairly sure it'll need a hardware T&L capable card, which means a Geforce, Geforce 2, or Radeon at the moment. I hope I'll be able to upgrade till then.
     
  8. ChrisToth.hu

    ChrisToth.hu Level Designer

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    I will have to go and get some new hardware...
     

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