Hello
I'm currently making a CTF map in which i place many dynamic actors.
I built a terrain and a rotating skybox, and i would like the sun applies some dynamic shadows on the terrain. So that it needs to work with dynamic lightings.
The first thought was to place a sunlight in the skybox, so that it could rotate with the skybox and apply dynamicaly and automatically (i dream) its light and create thus shadows. But i think dynamic light can't pass from one zone (skybox) to another (main brush). So i have to simulate my rotating light in the main brush with a movable light for example.
1. My first question is : is terrain able to receive dynamic lighting (if not i can go step 5.),
2. I switched many flags on terraininfo, add an additionnal zoneinfo, tried some triggerlight, movablelight, do i deal with them (especially light group LG_actor etc etc), Do i deal with these boolean ? (added a bticked=1 too)
3. If not, is this a matter of the terrain textures, that they have to be set to receive dynamic lights ?
4. If there's a way to script a special terraininfo (a special alpha texture on a specific layer?) and if you know any tip or the way to go through, i could make some tries :)
5. Thank you for reading !
I'm currently making a CTF map in which i place many dynamic actors.
I built a terrain and a rotating skybox, and i would like the sun applies some dynamic shadows on the terrain. So that it needs to work with dynamic lightings.
The first thought was to place a sunlight in the skybox, so that it could rotate with the skybox and apply dynamicaly and automatically (i dream) its light and create thus shadows. But i think dynamic light can't pass from one zone (skybox) to another (main brush). So i have to simulate my rotating light in the main brush with a movable light for example.
1. My first question is : is terrain able to receive dynamic lighting (if not i can go step 5.),
2. I switched many flags on terraininfo, add an additionnal zoneinfo, tried some triggerlight, movablelight, do i deal with them (especially light group LG_actor etc etc), Do i deal with these boolean ? (added a bticked=1 too)
3. If not, is this a matter of the terrain textures, that they have to be set to receive dynamic lights ?
4. If there's a way to script a special terraininfo (a special alpha texture on a specific layer?) and if you know any tip or the way to go through, i could make some tries :)
5. Thank you for reading !
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