Hello all
I haven't been around here in a loooong time, but I used to run UnrealSP.org and also used to make the odd UT map from time to time.
Back in 2005, I first released DOM-TempoClasm, which was a large, five-point DOM map based on an impossible fusion of five "real" locations. It was something of a case of concept over gameplay, though, and there was too much endless running involved to get from control point to control point.
Seven years later, I have finally released the "TempoClasm DOM Map Pack", which features a reduxxed version of DOM-TempoClasm that improves the connectivity and defensibility of the map, and also includes a completely new map, DOM-DreamLand, which follows the same basic concept but is based on dreams rather than reality. It also flows better!
You can download the pack via GameFront:
http://www.gamefront.com/files/22267748/DOM-TempoClasm-Map-Pack.zip
DOM-TempoClasm-v201
UT DOM for 8-24 players. A redux of DOM-TempoClasm, first released in 2005.
Something has gone seriously wrong with the space-time continuum! Slide confusingly from one timezone to another as you seek to dominate the five control points. You'll find yourself fighting in...
The back streets of Victorian London...
A remote and desolate railway station in the 1940s...
An ugly, derelict London Underground station circa the 1960s...
And an Italian piazza in the present day, now with a working church clock...
DOM-DreamLand
UT DOM for 8-32 players.
DOM-TempoClasm was a large, five-point DOM map consisting of four diverse locations linked in physically impossible ways. DOM-DreamLand follows the same template, but where DOM-TempoClasm was attempting to ape "real" locations, the setting of DOM-DreamLand is very definitely "unreal".
Fight in:
A jungle bay...
A dirtied-down, gas lit version of TempoClasm's Down Street Station (don't worry about the logic of this, it's meant to be a dream land!)...
A magical manor garden...
...and a grand hotel and ballroom.
Enjoy - your thoughts and gameplay experiences welcomed!
I haven't been around here in a loooong time, but I used to run UnrealSP.org and also used to make the odd UT map from time to time.
Back in 2005, I first released DOM-TempoClasm, which was a large, five-point DOM map based on an impossible fusion of five "real" locations. It was something of a case of concept over gameplay, though, and there was too much endless running involved to get from control point to control point.
Seven years later, I have finally released the "TempoClasm DOM Map Pack", which features a reduxxed version of DOM-TempoClasm that improves the connectivity and defensibility of the map, and also includes a completely new map, DOM-DreamLand, which follows the same basic concept but is based on dreams rather than reality. It also flows better!
You can download the pack via GameFront:
http://www.gamefront.com/files/22267748/DOM-TempoClasm-Map-Pack.zip
DOM-TempoClasm-v201
UT DOM for 8-24 players. A redux of DOM-TempoClasm, first released in 2005.
Something has gone seriously wrong with the space-time continuum! Slide confusingly from one timezone to another as you seek to dominate the five control points. You'll find yourself fighting in...
The back streets of Victorian London...
A remote and desolate railway station in the 1940s...
An ugly, derelict London Underground station circa the 1960s...
And an Italian piazza in the present day, now with a working church clock...
DOM-DreamLand
UT DOM for 8-32 players.
DOM-TempoClasm was a large, five-point DOM map consisting of four diverse locations linked in physically impossible ways. DOM-DreamLand follows the same template, but where DOM-TempoClasm was attempting to ape "real" locations, the setting of DOM-DreamLand is very definitely "unreal".
Fight in:
A jungle bay...
A dirtied-down, gas lit version of TempoClasm's Down Street Station (don't worry about the logic of this, it's meant to be a dream land!)...
A magical manor garden...
...and a grand hotel and ballroom.
Enjoy - your thoughts and gameplay experiences welcomed!