So they give you all sorts of weapons to fight with, and you all want to jump on each others heads.
Almost five years here and I still don't understand any of you.
Almost five years here and I still don't understand any of you.
carmatic said:what do you mean you can shield boost higher if you fall from a higher place?
Nemephosis said:So they give you all sorts of weapons to fight with, and you all want to jump on each others heads.
Almost five years here and I still don't understand any of you.
FireCrack said:Nah, becasue it's hard to get them to sync up nicely with animations.
shadow_dragon said:In UT though? Well then you'd have the problem of having to animate all your first person aniamtions and third person aniamtions as the same. That is to say all third person animations would remain in such a way that in first person you could still aim your damn gun. During backflips and dodges this isn't exactly possible. At the moment the animations often involve the characters flinging his arms all over the place this couldn't be done with heads eye view. Especially as a backflip for example would have your character facing the wrong wayf or the majority of the dodge, thus disadvantaging any dodgers. (Use monkey matrix moves, or whatever it's called now, if you must have such views!)
Either that or have different playermodels for third and first person but as said before this also means more animations.
Being able to tie third person and first person animations into one so you can look down and see yourself is kinda neat. At the moment you can pick a skin ro character and not notice one difference at all, the only time you know who you are is when you get killed or use behind view. But then you also have to consider that third/first person camera views tied into one would also give advantages to people of different hieghts, etc animations would have to remain extremely generic at all times to make sure your gun remained aimed and accurate. (Or it'd look stupid)
I can see why it'd be nice but i think it could also break it. It'd be interesting if someone wrote a mod for UT2k4 that simply changed the cam view to the head of the model so we could experience what it could potentially be like?
HoZ said:Halo 2 did it
BooGiTyBoY said:I also think it would make hammer-jumping and the like eaiser as you could guage your floor angle much better with a point of reference like your feet.
carmatic said:see, like, in real life when you look down,you move your head so that your feet wont get in the way.....