Don't get me wrong, i love the game, but one thing dis-heartens me about the beta, other than the bugs.
Most of us agree that the gunner is overpowered and can jump too high etc etc, but what about the tech? I ask you Tech players to discuss what i have to say, what i've noticed over the past few days...
The tech seems slower now, not only slower, but they can't jump as high, at all. I don't know if it's the whole scaleing thing, something seem bigger than they were in proportion to the player models... but the tech cannot amke critical jumps like, in the SunsetBeach artifact room, it has a hard time getting onto the platform with the teleports on, i can't jump from the floor on the artifact room in Rampant to the above platform with the window through to the vehical bay. Also, i can't make the jump on the cloud level at Alcazar. It's very frustrating trying to run with the artifact, and having to make several atempts at jumps to teleports, or falling on alcazar.
The weapons.
The shotgun - On primary it hasnt got the range it had, now all but techs will now say "wah wah wah it's a shotgun" yes its a shotgun, but most weapons arn't decided to be realistic, and the AR is annoying to use. Before, if you knew how to aim, with two shots you could kill a ranger at a longjumps with the primary fire, now you have to be practically ontop of him/her.
On secondry - Lets face it, it's nowhere as powerful, it has less splash, and the fire no longer blinds your enemy.
The grenades - EMP isnt as good vs raptors anymore, but then again, the raptor is a stronger vehical in this version. The gas grenade is much like the smopke grenade on the new ranger, useless, its thin as, it doesnt spread out much. I KNOW there were issues with gas spammers before, but i dont see why we honest players should have to suffer because of the odd lamer!
The turrets - I don't have a problem with them at all, i think theyre as good as U2, maybe the rocket turret needs some tweaks. My main beef is not being able to refil on turrets at an ammo resuply. Are we limited to one of every turret per life now? If we are, and that isn't a bug, it greatly saddens me, at least the option should be given to substitue one deployable for another, so instead of the usual, you could start without the rocket and forcewalls, but 3 auto turrets etc.
So, i put it to the community and FMI, your thoughts?
Most of us agree that the gunner is overpowered and can jump too high etc etc, but what about the tech? I ask you Tech players to discuss what i have to say, what i've noticed over the past few days...
The tech seems slower now, not only slower, but they can't jump as high, at all. I don't know if it's the whole scaleing thing, something seem bigger than they were in proportion to the player models... but the tech cannot amke critical jumps like, in the SunsetBeach artifact room, it has a hard time getting onto the platform with the teleports on, i can't jump from the floor on the artifact room in Rampant to the above platform with the window through to the vehical bay. Also, i can't make the jump on the cloud level at Alcazar. It's very frustrating trying to run with the artifact, and having to make several atempts at jumps to teleports, or falling on alcazar.
The weapons.
The shotgun - On primary it hasnt got the range it had, now all but techs will now say "wah wah wah it's a shotgun" yes its a shotgun, but most weapons arn't decided to be realistic, and the AR is annoying to use. Before, if you knew how to aim, with two shots you could kill a ranger at a longjumps with the primary fire, now you have to be practically ontop of him/her.
On secondry - Lets face it, it's nowhere as powerful, it has less splash, and the fire no longer blinds your enemy.
The grenades - EMP isnt as good vs raptors anymore, but then again, the raptor is a stronger vehical in this version. The gas grenade is much like the smopke grenade on the new ranger, useless, its thin as, it doesnt spread out much. I KNOW there were issues with gas spammers before, but i dont see why we honest players should have to suffer because of the odd lamer!
The turrets - I don't have a problem with them at all, i think theyre as good as U2, maybe the rocket turret needs some tweaks. My main beef is not being able to refil on turrets at an ammo resuply. Are we limited to one of every turret per life now? If we are, and that isn't a bug, it greatly saddens me, at least the option should be given to substitue one deployable for another, so instead of the usual, you could start without the rocket and forcewalls, but 3 auto turrets etc.
So, i put it to the community and FMI, your thoughts?