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Team Numbers Ratio ?

Discussion in 'Suggestions / Ideas' started by rich_zap, Jan 7, 2006.

  1. rich_zap

    rich_zap New Member

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    I just had a thought that you may want to include, if its not too much work. At the moment teams are balanced at 50% of the total player count. It might be a usefull tweaking tool for mappers to be able to adjust this ratio. So easily defendable maps such as refinery could have a 2 - 3 ratio in favour of the attackers. This would also make the gameplay a little more interesting as it would allow for maps that are very heavily fortified, howeer the teams could be 1 - 4 in favour of the attackers.

    And if its found that this isnt very usefull then the current maps could always be set to 1 - 1 and theres no harm done ^^
     
  2. vrapt0r

    vrapt0r New Member

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    I think something like that is going to be implemented
     
  3. Dest

    Dest DA Team

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    Attackers have almost or zero respawn time, though the defenders have around ten seconds. There are not more attackers then defenders, attackers only spawn much faster, which gives them a great advantance.
     
  4. veryhungryhobo

    veryhungryhobo New Member

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    great i like that idea more than haveing more people on one side
     
  5. rich_zap

    rich_zap New Member

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    Sounds good ^^ as long as attackers have a chance on the hard maps now :). Would this time be reconfigurable for mappers or is it a purely internal thing ? Or perhaps will this be adjustable in the advanced setup controls ?
     
  6. Dest

    Dest DA Team

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    it's code based, so mapper can't change.
     
  7. Kharnellius

    Kharnellius .

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    Aww too bad. I was kind of hoping to have more attackers. It was fun seeing them overwhelm the defenders while they mowed down wave after wave of them.

    Either way, this is still a much better over the current 50/50 ratio going on right now.
     
  8. Hunz

    Hunz ...aka [A|K]Leviathan, mkay?

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    The unbalanced respawn times give the defenders a hard time. I think this will be sufficient.
     

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