Bushwack said:
...Mappers, give us some new EAS mappage, pweeez?
there are lot of maps, ppl just don't care about them. if i see servers running mwh again i honestly lose my interest in mapping for inf. this engine is a pain in the ass, so why spend my time on stuff that won't be used when i can instead work on new stuff?
imo eas is far supperior to dtas. eas is a great tool for the mapper to decide how the map is played, you can do push, tdm, random search and secure, random spawns, multiple goals for both teams, dtas... i even made a ****ing football testmap some time ago. most of the eas maps are much larger then the old tdm ones, which i realy like. in addition to this i truely can't stand to play the same maps i did years before.
public tdm play for me has degenerated to run for a nice spot and sit there till some stupid guy from the other team can't stant sitting in his spot anymore and begins to move.
1. there is no reason to move
2. you know every spot of the map, every door you have to nade 32.40032 seconds after the game started because you played that damn map more often then the average cs player dust.
shure, teamplay in eas isn't gold either on most servers, mainly because you don't have the time to type, but its the much better choise in my humble opinion.
dtas is quite a nice solution between tdm and eas, but i newer realy got into it. people cry about most eas maps having the same goal setup and play old tdm maps instead, using the same goal setup. the only pro for dtas in this case is the randomisation, but this is also possible with eas.