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Tall Grass.

Discussion in 'New Version Suggestions' started by Neglous8, Jan 22, 2001.

  1. Neglous8

    Neglous8 New Member

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    What about the idea of making tall grass that is anywhere between waiste and knee high. Making it a 2D flat texture in a grid (If looked down at it from the top) Where the player would be able to pass through but when in a crouched or laying down crawling position it would be hard to spot the playing.

    Just have it in certain areas of of maps. This would make it more realistic so eveything is flat rock looking. Having your fire team all crouched down in the grass maybe just barely being able to see there helmets, then all standing as they move in. This would be a fix for area's that are just flat land with nothing to hide behind. Granted the grass texture would not give you any sort of protection at all, but it would conceal you player as you move up. Making you harder to spot.

    Just a idea.t
     
  2. The_Fur

    The_Fur Back in black

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  3. phatcat

    phatcat akward cat

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    thats mapper side. I am thinking it could be possible and fluid by using the mathmatical fractiles for grass

    [​IMG]
    [​IMG]
     
  4. Acey4 NA

    Acey4 NA New Member

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    I think I was the first one to suggest this in the map forums... oh well, no one notices my posts...................hehe, I guess i could talk about nothing and no one will notice :rolleyes:

    like my new name?
     
  5. Lord_Bunker

    Lord_Bunker New Member

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    i've suggested it before too. i think it could be done with a modified partical effect. when grass tassels it has a foggy look which gave me that idea.

    Can you spot the sniper?
    [​IMG]
    Too Late!
     

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