Switched constant mover ...

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LXIXGTO

"Cruising At The Speed of Iron!"
I have a mover question ...
.
.
I want to make a mover that goes up and down
constantly after being switched on.
... i.e. ... a water pump piston similar to the ones in Quake 2 .
.
.
I can tag a switch & trigger to make it move up and down but it only cycles through the keyframes once, then it stops. ... :(
What I want is for it to move up and down continuously
after being turned on.

Although, ... as is it might make a mean crushing trap if
I put a powerup under the piston and set the mover
and trigger to "trigger pound" ... he he :lol:




:cool:
 
OK there are more than one way to do this:

The easiest is to make it a loop mover, and set the third keyframe the same as the first.

I you could also set it to trigger itself, thus every time it moved it would be re-triggered. This would involve some playing with the delays and stuff though.

Oh and also, setting it to Triggerpound wont have anything to do with crushing. . . Set it to KillWhenEnroached for that. Triggerpound means when its triggered, it will move to last keyframe then stop until triggered again, which actualy could be used if you had it trigger itself. . .

Ohwell im rambling now. . .

Happy crushings