Map voting doesn't seem to work. Twice we voted for a different map and it just played the same one over again. Had this happen on multiple occasions in different games.
My two most biggest rants with the new patch is.
1. Names above heads not being made optional
My suggestion : Make it optional...
2. The server browser's player count is now useless. The whole idea was to show how many human beings are playing not bots. It has just been done wrong.
+6/10 means nothing to me. How many actual players are on the server? It's impossible to tell. Bots should only used as temporary replacements.
My suggestion: Lets take the above example and say there are 2 players and 4 bots.
2/10 +4
That's because, in a nutshell, Source games use a form of newnet - the server retains a short memory of where everyone is. If you shoot the player on your screen, and the game determines you would've hit the player if your ping was closer to his, then it awards you the hit. It only does this for hitscan, however; never projectiles.In source powered games you can pull off a headshot even at high ping because of how the netcode works. I don't know the nuts and bolts of how these things work but I do know the lag is my least favorite part about the game.
my suggestions to EPIC, first i like the new content a lot. it adds variety and gives the game a more full experience like that of UT2004. more options.
what i feel i must point out to EPIC and the community here is that EPIC seems to want to put effort into the game to fix things. we have a lot more maps, some new gametypes/mutators and items in the arena to change things up. obviously a lot of work has gone into the patch and Titan pack.
if EPIC is willing to do all this work, create videos introducing new gametypes, and other trailers then why can't we get simple things like custom crosshairs? i'm still looking at the ass end when flying a Raptor trying to see what i'm shooting at. there are low ledges to elevated areas, boxes and things which you can not get to with a wall dodge or a double jump. this hurts the flow of a lot of maps and is something that anyone with level design knowledge should know to avoid.
DM-Heatray is a good example. where the armor is on top of the building and you need to use a jump pad in a large crator to aquire it. coming off that jump pad you see armor on top of some crates up there. so it feels natural to be able to double jump from the jump pad and quickly get to the armor in a quick fluid motion. that would be good flow for gameplay. well the way it is now you can not make it and you hit the edge, then have to double jump. its something that could have been fixed in the editor by moving the crates over a few units. it also seems that most jump pads, if not all keep you on a track. when you hit the pad you will arrive at a specific point no matter what. in Quake III Arena and other Unreal Tournament games you can alter your momentum and direction to avoid weapon fire.
these may seem like small things that individually are not that big of a deal. but there are plenty more small issues, many area specific. a game is the sum of its parts essentially and these things do add up to hurt the game in my opinion. i believe that Unreal Tournament 3 has a lot of potential. the new content clearly shows that. it has great art assets and excluding what i said some great level design. but issues that are constantly to me feel like they are fighting and not complimenting the core gameplay will keep the game from being what it should.
this is a case where so little could improve so much and i don't understand why EPIC won't tackle these issues but instead will pile on all this extra content which is clearly more work than fixing these things. best of luck to ya EPIC. thankyou for the new content.
*edit* ^ indeed names above head. the way it worked in UT2004 was great. if your crosshair hovered over the player for a second or two the name would appear and then disappear. i believe there is some broken code/missing that causes the names to just always appear ( i really just hope EPIC didn't think this would be a good feature ). bright yellow text and its size makes it incredibly intrusive. its useful for identifying people in team gametypes but should only appear after hovering over a player with your crosshair for a while. i think a disable option makes perfect sense but it would be nice to see it fixed.
1. Names above heads not being made optional
My suggestion : Make it optional...
Death messages can be turned off in the INI. I find it more helpful to have them on though - to me, they're like distant eyes and ears.Another one Ive heard mentioned is turning off the vehicle helper icons, theres also a ****ton of death messages as well.
Steam your copy of UT3 and you won't see this issue ever again.- mapvote does not work in the old servers (when you connect to them with 2.0 patch, obviously not all the admins upgraded) unless they have third party mapvoting system on, plus as I mentioned there is this bug with weaponstay, clients think it works as weaponlocker, while in fatc the weapon stays there (but it disappears while you run through it), plus after you leave spectator mode in duel or invasion the camera stays there and it won't allow you go back....
The chances of another patch are extremely low.
This thread hasn't even scratched the surface on unresolved bugs. There are tons of them. However, Epic is on to greener pastures by this point.