Suggestion for future release?

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Skipx2

New Member
Aug 19, 2004
19
0
0
Hi, I've been using UT2Vote on my server and it is really great. Thanks for taking the time to make such a valuable addition to UT2004.

I do have a couple of suggestions for a future release.
These relate to Last Man Standing games:

1. Would it be possible to make some kind of adjustment to make the timer count down (instead of up, its a UT/Epic thing, I think) and get the game to end when the timer expires?

2. If someone joins the game at any time, allow them to join with one less lives than the lowest player. (At least this way they can play and not have to wait)
Example: 5 players, the lowest amount of lives left is 4, the new player can join and play with 3 lives.

3. Remove the 'score' column from the scoreboard for LMS games (or at least provide the option in the form of a check box) leaving the 'Lives' column.

4. Allow 'OUT' messages when a player is out due to using up all of their lives. (UT classic used to do this)

At any rate, just some ideas I have come up with. Thanks very much for making such a great addition to UT2004.

Skip, Admin
The Dome
 

ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
Hi,
What you asking here is a Game specific mod, and UT2Vote being a Mutator and not a Mod is not capable of doing these changes.
A complete new LMS GameType Mod would need to be written that gets added to the UT2VoteGameTypes and voted for on a seperate basis.
Could be a nice project for someone - maybe try the request on the Atari Maps and Mods forum.
I used to have a mod similar to this for LMS in UT99 - ProVoteLMS ;)
 

Skipx2

New Member
Aug 19, 2004
19
0
0
Thanks for the advice. I'll give both places a look see.

-ProAsm, do you have a suggestion on where one could learn what is involved in making a mod? Is there a particular web location that is good reading?

Thanks again.
 

ProAsm

Active Member
Mar 20, 2002
2,108
0
36
www.proasm.com
Learning UScript is fairly easy if you follow the rules.
Try these places as a start and follow links as you find them.
http://www.ataricommunity.com/forums/forumdisplay.php?s=&forumid=269
http://www.ataricommunity.com/forums/showthread.php?s=&threadid=373927
http://wiki.beyondunreal.com/wiki
http://www.unrealadmin.org

The best way is to strip some other guys mod - choose a small simple one.
Then change things in that mod and see what it does.

To strip out the code from a mod (if it allows it) do the following:
Lets take my AltRedeemer2 mod for instance:
Make sure the AltRedeemer2.u file is in your UT2004 System folder.
Start - Run - browse to your UT2004\System\Ucc.exe file and click on it, click 'Open'
Now you should have:
C:\UT2004\System\UCC.exe
Add after that so it looks like this:
C:\UT2004\System\UCC.exe batchexport AltRedeemer2.u Class uc System\AltRedeemer2\Classes
Click OK.
It will now extract all the source code out of my mod and put them in a folder at:
C:\UT2004\System\AltRedeemer2\Classes

Go check it out.

If you like I can continue and tell you how to change something and recompile it and test your change.
 

Skipx2

New Member
Aug 19, 2004
19
0
0
ProAsm,
Thanks for the links. I'll do some reading, I'm sure I'll have some questions for you soon. Thanks again!
Skip

ProAsm said:
If you like I can continue and tell you how to change something and recompile it and test your change.