UE2 - UT2kX Strange Map Events on LAN

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Phoenix_Wing

Official Kantham Stalker
Mar 28, 2008
386
0
0
California
Tried out my map i've been working on with a friend over LAN yesterday, and it seems the triggers start going in some funny order. Instead of changing to the next spawn point like it does in single player, it just decides not to, and changes the defenders to a later point. Then it changes them around again, even when there wasnt a trigger to change any spawn points after an objective. All the triggers function as they should in single player mode, but why are they doing this? Do i need a Network Trigger or something?

Thanks! :)