Tried out my map i've been working on with a friend over LAN yesterday, and it seems the triggers start going in some funny order. Instead of changing to the next spawn point like it does in single player, it just decides not to, and changes the defenders to a later point. Then it changes them around again, even when there wasnt a trigger to change any spawn points after an objective. All the triggers function as they should in single player mode, but why are they doing this? Do i need a Network Trigger or something?
Thanks!
Thanks!