Stereo UT?

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namu

Bleh.
Dec 21, 2000
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Dinae Mensa, Tharsis Regio
namu.free.fr
Been toying with the code (it's only a couple hours before i have to go catch a train...).
I can't find a way to get DrawPortal to take into account the horizontal offset :hmm: All this work wasted because somebody at Epic forgot to add a "+ HOffset, (...) + VOffset" into the native code :(

Now the only workaround is to find a way to modify the rendering context of the main viewport...
 

Mychaeel

New Member
Isn't called recursively. Otherwise we'd have an infinite recursion from ChallengeHUD.PostRender.

The buggy behaviour of DrawPortal for sprites is different for OpenGL and Direct3D, by the way.

[edit]
You were quoting PostRender, not DrawPortal. (Note to self: Wake up before replying to posts.)
 
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