Hopefully someone here can help me out. In Jailibreak (which is where I first noticed the prob anyway) I found that the static meshes keep 'flickering' on and off. I've got a 2500+ CPU, 1gig ram and 128mb vid card, so my comp isn't the problem. It doesn't seem to matter how close I am to the object, so it doesn't appear to be an engine drawdistance problem either.
I have noticed this in the mod 'Arrgh' and 'Heroes of Exion' as well but it does not occur in standard UT2004 gameplay.
Thanx!
I have noticed this in the mod 'Arrgh' and 'Heroes of Exion' as well but it does not occur in standard UT2004 gameplay.
Thanx!