So here's my problem. I start "ut2004.exe" ; I go to "instant action" ; I choose unwheel, map, etc ; The map loads ; I get the car selection screen and choose my car ; And then UT2004 exits giving me this report :
UT2004 Build UT2004_Build_[2004-03-03_02.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3017 MHz with 511MB RAM
Video: NVIDIA GeForce FX 5200 Ultra (5672)
General protection fault!
History: UObject:rocessEvent <- (UWSCarBugger UWRC-CityTrack.UWSCarBugger, Function UnWheel.UWSCar.PostBeginPlay) <- ULevel::SpawnActor <- (UWSCarBugger) <- UObject:rocessEvent <- (UWGUI4CarSelect Package.UWGUI4CarSelect, Function UnWheel.UWGUI4CarSelect.ClickSelect) <- UObject:rocessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level CityTrack <- UpdateWorld <- MainLoop
So, does anybody know what this means, I'd be really happy if I could get this thing to work. Thanks in advance.
UT2004 Build UT2004_Build_[2004-03-03_02.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3017 MHz with 511MB RAM
Video: NVIDIA GeForce FX 5200 Ultra (5672)
General protection fault!
History: UObject:rocessEvent <- (UWSCarBugger UWRC-CityTrack.UWSCarBugger, Function UnWheel.UWSCar.PostBeginPlay) <- ULevel::SpawnActor <- (UWSCarBugger) <- UObject:rocessEvent <- (UWGUI4CarSelect Package.UWGUI4CarSelect, Function UnWheel.UWGUI4CarSelect.ClickSelect) <- UObject:rocessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level CityTrack <- UpdateWorld <- MainLoop
So, does anybody know what this means, I'd be really happy if I could get this thing to work. Thanks in advance.