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Spray Paint

Discussion in 'Jailbreak Maps and Add-Ons' started by Mychaeel, Dec 7, 2004.

  1. Mychaeel

    Mychaeel New Member

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    Quoted from this thread over in the Jailbreak General forum:
    Actually, what I'd need most at the moment to continue working would be a first- and third-person mesh for this -- a spray paint can model, I figure. To be in agreement with the rest of the Unreal world, it'd be best if it was a bit dirty and scratched and dented, too.

    Spray paint can sounds simple enough, so I could try digging up my MilkShape license again and try my luck myself. However, if somebody beat me to it, I'd be happy -- and besides, I'm not sure at all that I'd be able to create a suitable skin for this mesh...

    Is anybody here who could create a spray paint can mesh and skin?

    Secondly, and that's probably going to be great community fun :p -- I need a stock set of icons. Users will be able to create and add their own, of course, but I'd like to bundle a few with the mutator. The icons must be 64 x 64 pixels, 1-bit color depth (black and white) -- I'm afraid that's the most I dare to have UnrealScript parse (it's really not suited for processing binary files).

    So, get creative... :D

    [edit]
    It wouldn't hurt to have some "functional" icons too -- like icons for a tally sheet ("I", "II", "III", "IIII", "IIII") -- and arrows, warnings signs and so on. And try to stay in theme: For spray paint you'd either have a stencil (for complex icons) or you'd directly paint things (like those arrows, numbers etc.).
     
    Last edited: Dec 7, 2004
  2. RevBillyG

    RevBillyG Taking over the world.

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    Wahey! Something to do!
    Right, here's an extremely quickly-made render of a basic lo-poly spraycan (268 faces).
    Textures are, of course, temporary as is the model itself. :)

    Any idea of poly limits I can use?
     

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  3. Birelli

    Birelli meh...

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    Do you want something like these for the templates or do you want something less "spray-paint" and more "stencil" like a perfectly straight tally with neat circular ends?

    I can't upload more than 5 images (even though they're each about .5kb each), so here's the basics I've done so far:

    I, II, III, IIII, IIII

    LeftArrow
    RightArrow
    UpArrow
    DownArrow

    Edit: For polygons, the Rocket Launcher uses about 300, the Ball Launcher (BR) uses about 3000, the rest I glanced at all fall somewhere between that.
     
    Last edited: Dec 7, 2004
  4. RevBillyG

    RevBillyG Taking over the world.

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    Another version.
    Be aware that this is very much WIP. I'll tweak and play around until I can get something cool :)
     

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    Last edited: Dec 8, 2004
  5. tarquin

    tarquin design is flawed

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    Nice idea, Mych :)

    And the model looks great, Rev. :tup:
     
  6. Mychaeel

    Mychaeel New Member

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    Heh, looking very good already... :)

    I'm still working on a user interface concept which lets players select an icon, color and enter a text. I've got some ideas, but nothing definitive yet.

    You could zip them up and attach a single preview image...

    No, the "spray-painty" look is perfect for this stuff. If we have more complex icons, we'll probably end up with a "stencil" look for them anyway.

    Does anybody know how to draw a llama with as few spray paint strokes as possible? :D
     
  7. tarquin

    tarquin design is flawed

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    For the llama, let's use the icon that was on the JBIII HUD.
     
  8. TheSpoonDog

    TheSpoonDog CBP3! Yarrr!

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    Fuzzy the edges and mess it up a bit so it looks like its been spraypainted though :)
     
  9. Birelli

    Birelli meh...

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    It's really hard to simulate "spay-paint" with only 1-bit color depth, you sure we can't have 2-bit to at least give a couple shades of gray? :)

    Edit: Good point Mych, added a zip with a couple dozen random ideas I had, if anyone's interested.
     

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    Last edited: Dec 8, 2004
  10. Mychaeel

    Mychaeel New Member

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    I don't think there are any imaging programs which can actually save 2-bit grayscale bitmaps...

    However, if there's any Material system which can make an arbitrary image (texture) look "blurred" as if sprayed on a wall, let's see it.
     
  11. -=DARCHANGEL=-

    -=DARCHANGEL=- Burning in Hell and loving it!

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    I have a few a few spray types here and some that look like clan tags (think American Subway)

    Hope they resemble something like you are after. They are all 64x64 1-bit (B&W)
     

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  12. Kantham

    Kantham Fool.

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    chaos ut have this option already
     
  13. CyberSirius

    CyberSirius Mostly dead.

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    8-bit would be better :)

    i added my contribution :D
     

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    Last edited: Dec 9, 2004
  14. Mychaeel

    Mychaeel New Member

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    Well, sort of -- quoting their custom spray paint images documentation:

    What I'm coding here actually fills that gap: You can create your own logos and use them in online games without requiring the server or other players to install them first. Other players can see your custom spray paint logos; all that's required is that you drop your bitmap source file into your local SprayPaintImages directory and spray the image somewhere on a wall.

    That's also the reason why we're limited to 1-bit images here: I need UnrealScript to parse the image files, and UnrealScript is badly suited for processing of binary files. Theoretically, I could have it load any image type I care to write an UnrealScript parser for, but the larger the file, the longer the script will require to load it, and an 8-bit image file requires eight time as much processing as a 1-bit image file.

    Plus, I plan to add the option to have sprayed logos persist across matches -- so you could actually leave messages for the people playing the map sometime later.
     
  15. Kantham

    Kantham Fool.

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    glad to see their site is now visible ....

    Exellent ......
     
  16. -=DARCHANGEL=-

    -=DARCHANGEL=- Burning in Hell and loving it!

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    The writings on the wall - sorry, bad pun.

    Done a few test 'grafitti' style scrawls and projected them onto a wall in a map I am working on at the moment.

    Not much of interest to you all I know, just thought I'd show the community I am still working on JB-Astaroth, slowly but surely getting there.

    Age is a terrible slowing down process, beer makes it bareable :lol:
     

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  17. Trueblood

    Trueblood Silly Brit

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    Looking at Darchangel`s picture, how would we get about tilting the letters (or picture) to make it look more grafitti like?
     
  18. Mychaeel

    Mychaeel New Member

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    Could you please add an animation where the sprayhead is being pressed down and send me the model?

    Actually, if you could add a hand and a finger that presses the sprayhead, that'd be totally grand. :D
     
  19. RevBillyG

    RevBillyG Taking over the world.

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    Right, I've done a really simple animated spraycan.
    As for doing a hand...I dunno, that may be a bit beyond me. :/
    I'll give it a go tho :)
     

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  20. ZedMaestro

    ZedMaestro Useless

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    UT2004 doesnt have hands, so making a hand for the model would actually be part of a weapon. So, if you imagine a skaarj model getting out his spray-can, he'll get out a hand too.

    That would look a bit odd to me ;)
     

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